namespace RenderHookAPI.Hook.DX11
{
    // Copyright (c) 2013 Justin Stenning
    // Adapted from original code by Alexandre Mutel
    // 
    //----------------------------------------------------------------------------
    // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
    // 
    // Permission is hereby granted, free of charge, to any person obtaining a copy
    // of this software and associated documentation files (the "Software"), to deal
    // in the Software without restriction, including without limitation the rights
    // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    // copies of the Software, and to permit persons to whom the Software is
    // furnished to do so, subject to the following conditions:
    // 
    // The above copyright notice and this permission notice shall be included in
    // all copies or substantial portions of the Software.
    // 
    // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    // THE SOFTWARE.
    using SharpDX.Direct3D11;

    public class DeviceManager : SharpDX.Component
    {
        // Direct3D Objects
        protected SharpDX.Direct3D11.Device d3dDevice;
        protected SharpDX.Direct3D11.DeviceContext d3dContext;

        /// <summary>
        /// Gets the Direct3D11 device.
        /// </summary>
        public SharpDX.Direct3D11.Device Direct3DDevice { get { return d3dDevice; } }

        /// <summary>
        /// Gets the Direct3D11 immediate context.
        /// </summary>
        public SharpDX.Direct3D11.DeviceContext Direct3DContext { get { return d3dContext; } }

        public DeviceManager(Device device)
        {
            d3dDevice = device;
            d3dContext = device.ImmediateContext;
        }
    }
}
