using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
    public class PlayerInfoModule
    {

        public string playerName { get; set; }
        public long coins { get; set; }
        public int totalDeaths { get; set; }
        public int totalKills { get; set; }
        public long steamID { get; set; }
        public int kills { get; set; }
        public int deaths { get; set; }
        public long longestKillDistance { get; set; }
        public bool isLinked { get; set; }
        public long currentKillStreak { get; set; }
        public int totalTimeAlive { get; set; }
        public int totalInGameTime { get; set; }
        public int goldBalance { get; set; }
        public int creditBalance { get; set; }
        public int lockpickStreak { get; set; }
        public string lastKnownLocation { get; set; }
        public string minigameStatAllString { get; set; }
        public string minigameStatRankString { get; set; }
    }

    public class minigame
    {
        public int lockpickAdvancedAttempt { get; set; }
        public int lockpickAdvancedSuccess { get; set; }
        public double lockpickAdvancedTime { get; set; }
        public int lockpickMediumAttempt { get; set; }
        public int lockpickMediumSuccess { get; set; }
        public double lockpickMediumTime { get; set; }
        public int lockpickBasicAttempt { get; set; }
        public int lockpickBasicSuccess { get; set; }
        public double lockpickBasicTime { get; set; }
        public int defusalAttempt { get; set; }
        public int defusalSuccess { get; set; }
        public double defusalTime { get; set; }
        public int dialAttempt { get; set; }
        public int dialSuccess { get; set; }
        public double dialTime { get; set; }
    }
}
