#pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2FBEFF2595BB8FEBB35EE0FB94BE8B55CD8FF0ADC34DDA52735DEDAA2F14E5FD"
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example.Ingame;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Ingame {
    
    
    /// <summary>
    /// overlay
    /// </summary>
    public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
        
        
        #line 21 "..\..\..\Ingame\overlay.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal System.Windows.Controls.StackPanel SHOWMENU;
        
        #line default
        #line hidden
        
        
        #line 25 "..\..\..\Ingame\overlay.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle;
        
        #line default
        #line hidden
        
        
        #line 26 "..\..\..\Ingame\overlay.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle;
        
        #line default
        #line hidden
        
        
        #line 27 "..\..\..\Ingame\overlay.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle;
        
        #line default
        #line hidden
        
        
        #line 28 "..\..\..\Ingame\overlay.xaml"
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
        internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle;
        
        #line default
        #line hidden
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative);
            
            #line 1 "..\..\..\Ingame\overlay.xaml"
            System.Windows.Application.LoadComponent(this, resourceLocater);
            
            #line default
            #line hidden
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            this.SHOWMENU = ((System.Windows.Controls.StackPanel)(target));
            return;
            case 2:
            this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
            
            #line 25 "..\..\..\Ingame\overlay.xaml"
            this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click);
            
            #line default
            #line hidden
            return;
            case 3:
            this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
            
            #line 26 "..\..\..\Ingame\overlay.xaml"
            this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click);
            
            #line default
            #line hidden
            return;
            case 4:
            this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
            
            #line 27 "..\..\..\Ingame\overlay.xaml"
            this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click);
            
            #line default
            #line hidden
            return;
            case 5:
            this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
            
            #line 28 "..\..\..\Ingame\overlay.xaml"
            this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click);
            
            #line default
            #line hidden
            return;
            }
            this._contentLoaded = true;
        }
    }
}

