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- using System;
-
- namespace RenderHookAPI.Hook
- {
- /// <summary>
- /// Used to determine the FPS
- /// </summary>
- public class FramesPerSecond
- {
- int _frames = 0;
- int _lastTickCount = 0;
- float _lastFrameRate = 0;
-
- /// <summary>
- /// Must be called each frame
- /// </summary>
- public void Frame()
- {
- _frames++;
- if (Math.Abs(Environment.TickCount - _lastTickCount) > 1000)
- {
- _lastFrameRate = (float)_frames * 1000 / Math.Abs(Environment.TickCount - _lastTickCount);
- _lastTickCount = Environment.TickCount;
- _frames = 0;
- }
- }
-
- /// <summary>
- /// Return the current frames per second
- /// </summary>
- /// <returns></returns>
- public float GetFPS()
- {
- return _lastFrameRate;
- }
- }
- }
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