浏览代码

0.0.0.0.0.1

master
rotiV3 8 个月前
父节点
当前提交
b79ac87418
共有 100 个文件被更改,包括 5055 次插入0 次删除
  1. +1
    -0
      Example/.vs/Example.csproj.dtbcache.json
  2. +6
    -0
      Example/App.config
  3. +14
    -0
      Example/App.xaml
  4. +11
    -0
      Example/App.xaml.cs
  5. +67
    -0
      Example/Connectors/APIGetSquads.cs
  6. +26
    -0
      Example/Connectors/Apicall.cs
  7. +379
    -0
      Example/Connectors/CheckInfo.cs
  8. +141
    -0
      Example/Connectors/GetLogedInServer.cs
  9. +69
    -0
      Example/Connectors/GetPackData.cs
  10. +55
    -0
      Example/Connectors/GetPlayerInfo.cs
  11. +54
    -0
      Example/Connectors/GetSquadPlayerMember.cs
  12. +65
    -0
      Example/Connectors/GetTaxis.cs
  13. +55
    -0
      Example/Connectors/SendPackOrder.cs
  14. +54
    -0
      Example/Connectors/SendTaxi.cs
  15. +233
    -0
      Example/Example.csproj
  16. +78
    -0
      Example/Helpers/CreateCategoryLists.cs
  17. +66
    -0
      Example/Helpers/CreateSquad.cs
  18. +54
    -0
      Example/Helpers/CreateTaxiList.cs
  19. +23
    -0
      Example/Helpers/GetScreenSize.cs
  20. +29
    -0
      Example/Helpers/GetVersion.cs
  21. 二进制
      Example/Img/Ingame_btn.png
  22. 二进制
      Example/Img/SCUM_logo.webp
  23. 二进制
      Example/Img/logo.png
  24. 二进制
      Example/Img/logo_head.png
  25. 二进制
      Example/Img/logo_intro.jpg
  26. 二进制
      Example/Img/logo_original.png
  27. 二进制
      Example/Img/scum_logo2.png
  28. 二进制
      Example/Img/zypher_logo_big.png
  29. 二进制
      Example/Img/zypher_mini_logo.png
  30. +26
    -0
      Example/Ingame/IngameControl.xaml
  31. +31
    -0
      Example/Ingame/IngameControl.xaml.cs
  32. 二进制
      Example/Ingame/example_image.png
  33. +24
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      Example/Ingame/overlay.xaml
  34. +63
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      Example/Ingame/overlay.xaml.cs
  35. +183
    -0
      Example/MainWindow.xaml
  36. +155
    -0
      Example/MainWindow.xaml.cs
  37. +36
    -0
      Example/Models/BattlemetricServerModule.cs
  38. +16
    -0
      Example/Models/CurrentServerLoggedOn.cs
  39. +24
    -0
      Example/Models/ItemModule.cs
  40. +14
    -0
      Example/Models/PackOrderStatus.cs
  41. +34
    -0
      Example/Models/PlayerInfoModule.cs
  42. +12
    -0
      Example/Models/SendTaxiOrder.cs
  43. +36
    -0
      Example/Models/ShopPackModule.cs
  44. +22
    -0
      Example/Models/SquadsModel.cs
  45. +31
    -0
      Example/Models/StaticData/Form1Module.cs
  46. +37
    -0
      Example/Models/StaticData/UserPcSettings.cs
  47. +24
    -0
      Example/Models/SteamLibrary.cs
  48. +18
    -0
      Example/Models/TaxiDataModule.cs
  49. +53
    -0
      Example/Properties/AssemblyInfo.cs
  50. +71
    -0
      Example/Properties/Resources.Designer.cs
  51. +117
    -0
      Example/Properties/Resources.resx
  52. +30
    -0
      Example/Properties/Settings.Designer.cs
  53. +7
    -0
      Example/Properties/Settings.settings
  54. +119
    -0
      Example/Styles/ButtonStyles.xaml
  55. +41
    -0
      Example/Styles/UIColors.xaml
  56. +13
    -0
      Example/ViewModels/HomeViewModel.cs
  57. +68
    -0
      Example/ViewModels/MainViewModel.cs
  58. +14
    -0
      Example/ViewModels/ProfileViewModel.cs
  59. +18
    -0
      Example/ViewModels/ViewModelBase.cs
  60. +44
    -0
      Example/ViewModels/ViewModelCommand.cs
  61. +63
    -0
      Example/Views/HomeView.xaml
  62. +28
    -0
      Example/Views/HomeView.xaml.cs
  63. +12
    -0
      Example/Views/ProfileView.xaml
  64. +28
    -0
      Example/Views/ProfileView.xaml.cs
  65. +4
    -0
      Example/obj/Debug/.NETFramework,Version=v4.8.AssemblyAttributes.cs
  66. +83
    -0
      Example/obj/Debug/App.g.cs
  67. +83
    -0
      Example/obj/Debug/App.g.i.cs
  68. 二进制
      Example/obj/Debug/DesignTimeResolveAssemblyReferences.cache
  69. 二进制
      Example/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  70. 二进制
      Example/obj/Debug/Example.Properties.Resources.resources
  71. 二进制
      Example/obj/Debug/Example.csproj.AssemblyReference.cache
  72. +0
    -0
      Example/obj/Debug/Example.csproj.CopyComplete
  73. +1
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      Example/obj/Debug/Example.csproj.CoreCompileInputs.cache
  74. +428
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      Example/obj/Debug/Example.csproj.FileListAbsolute.txt
  75. 二进制
      Example/obj/Debug/Example.csproj.GenerateResource.cache
  76. 二进制
      Example/obj/Debug/Example.exe
  77. 二进制
      Example/obj/Debug/Example.g.resources
  78. 二进制
      Example/obj/Debug/Example.pdb
  79. +90
    -0
      Example/obj/Debug/Example_Content.g.i.cs
  80. +62
    -0
      Example/obj/Debug/GeneratedInternalTypeHelper.g.cs
  81. +62
    -0
      Example/obj/Debug/GeneratedInternalTypeHelper.g.i.cs
  82. +124
    -0
      Example/obj/Debug/Ingame/IngameControl.g.i.cs
  83. +147
    -0
      Example/obj/Debug/Ingame/overlay.g.i.cs
  84. +124
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      Example/obj/Debug/IngameControl.g.i.cs
  85. +204
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      Example/obj/Debug/MainWindow.g.cs
  86. +204
    -0
      Example/obj/Debug/MainWindow.g.i.cs
  87. 二进制
      Example/obj/Debug/Styles/ButtonStyles.baml
  88. 二进制
      Example/obj/Debug/Styles/UIColors.baml
  89. 二进制
      Example/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
  90. +76
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      Example/obj/Debug/Views/HomeView.g.cs
  91. +76
    -0
      Example/obj/Debug/Views/HomeView.g.i.cs
  92. +75
    -0
      Example/obj/Debug/Views/ProfileView.g.cs
  93. +75
    -0
      Example/obj/Debug/Views/ProfileView.g.i.cs
  94. +4
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      Example/obj/Release/.NETFramework,Version=v4.8.AssemblyAttributes.cs
  95. +70
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      Example/obj/Release/App.g.cs
  96. +70
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      Example/obj/Release/App.g.i.cs
  97. 二进制
      Example/obj/Release/Example.Properties.Resources.resources
  98. 二进制
      Example/obj/Release/Example.csproj.AssemblyReference.cache
  99. +0
    -0
      Example/obj/Release/Example.csproj.CopyComplete
  100. +1
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      Example/obj/Release/Example.csproj.CoreCompileInputs.cache

+ 1
- 0
Example/.vs/Example.csproj.dtbcache.json
文件差异内容过多而无法显示
查看文件


+ 6
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Example/App.config 查看文件

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>

+ 14
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Example/App.xaml 查看文件

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<Application x:Class="Example.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Example"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Styles/UIColors.xaml"/>
<ResourceDictionary Source="/Styles/ButtonStyles.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

+ 11
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Example/App.xaml.cs 查看文件

@@ -0,0 +1,11 @@
using System.Windows;

namespace Example
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

+ 67
- 0
Example/Connectors/APIGetSquads.cs 查看文件

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Example.Models;

namespace Example.Connectors
{
internal class APIGetSquads
{

public static List<SquadsModel> _SquadsList = new List<SquadsModel>();
public static async Task<Dictionary<string, SquadsModel>> GetSquadsList(string serverPort)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/GetSquads";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
//var response = apicall.GetAwaiter().GetResult();
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;

//_SquadsList = JsonConvert.DeserializeObject<List<SquadsModel>>(json);

//return _SquadsList;

Dictionary<string, SquadsModel> squads = JsonConvert.DeserializeObject<Dictionary<string, SquadsModel>>(json);

if (response.ReasonPhrase == "Newtonsoft.JsonError")
{
return null;

}

return squads;
}
else
{
throw new Exception(response.ReasonPhrase + response.StatusCode);
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 26
- 0
Example/Connectors/Apicall.cs 查看文件

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
public static class Apicall
{
public static HttpClient ApiClient { get; set; }
public static HttpClient ApiHeader { get; set; }

public static void InitializeClient()
{
ApiClient = new HttpClient();
ApiClient.DefaultRequestHeaders.Accept.Clear();
ApiClient.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

ApiHeader = new HttpClient();
ApiHeader.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
ApiHeader.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));
}
}
}

+ 379
- 0
Example/Connectors/CheckInfo.cs 查看文件

@@ -0,0 +1,379 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Example.Models;
using Example.Models.StaticData;
using Example.Helpers;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Color = System.Drawing.Color;

namespace Example.Connectors
{
public class CheckInfo
{
public static ServerInfoModel BattlemetricsInfo { get; set; }
private static FileSystemWatcher fileWatcher;
private static string _scumLogsPath;
public static void ConfirmGameOpen()
{
switch (UserPCSettings.gameDetection)
{
case true:
{
}
break;
}
}

public async static Task ConfirmServerWhaleyServerConnection()
{
if (UserPCSettings.gameDetection)
{
switch (UserPCSettings.serverConnection)
{
case false:
{
if (CreateCategoryLists.CreatedCategoryList.Count != 0)
{
CreateCategoryLists.CreatedCategoryList.Clear();
CreateTaxiList._TaxiList.Clear();
CreateSquad.SquadMembersInfo.Clear();
}
}
break;

case true:
{
if (GetLogedInServer._currentServerLoggedOn.status == false)
{
Form1Module.OverlayCanOpen = "Off";
Form1Module.OverlayCanOpenForecolor = Color.Red;
Form1Module.OverlayCanOpenBackcolor = Color.DarkGray;
Thread.Sleep(1000);
await GetLogedInServer.LoadServerData(UserPCSettings.activeSteamID);
}
else
{
var serverChanged = await IfServerAsChanged();
if (serverChanged == true)
{
await GetPlayerInfo.LoadPlayerData(UserPCSettings.activeSteamID, GetLogedInServer._currentServerLoggedOn.serverID);
await ConfirmPlayerIsLinked();

}
else
{
if (GetLogedInServer._currentServerLoggedOn != null)
{
if (GetLogedInServer._currentServerLoggedOn.serverID != null || GetLogedInServer._currentServerLoggedOn.serverID != string.Empty)
{
await GetPlayerInfo.LoadPlayerData(UserPCSettings.activeSteamID, GetLogedInServer._currentServerLoggedOn.serverID);

await ConfirmPlayerIsLinked();
}
}
else
{
Thread.Sleep(10000);
await IfServerAsChanged();
}
}
}
}
break;
}
}


}

public async static Task ConfirmPlayerIsLinked()
{
if (UserPCSettings.serverConnection)
{
switch (GetLogedInServer._currentServerLoggedOn.status)
{
case false:
{
Form1Module.WarningMsg = "Info: Unable to load Information please login into a WhalleyBot supported server!";
Form1Module.OverlayCanOpen = "Off";
Form1Module.OverlayCanOpenForecolor = Color.Red;
Form1Module.OverlayCanOpenBackcolor = Color.DarkGray;
Form1Module.OverlayCanOpenCheckBox = false;
Form1Module.CurrentServer = "0";
Thread.Sleep(1000);
CreateCategoryLists.CreatedCategoryList.Clear();
CreateTaxiList._TaxiList.Clear();
CreateSquad.SquadMembersInfo.Clear();
await GetLogedInServer.LoadServerData(UserPCSettings.activeSteamID);
}
break;

case true:
{
if (GetPlayerInfo.PlayerDetails.isLinked)
{

if (CreateCategoryLists.CreatedCategoryList.Count == 0)
{

await CreateCategoryLists.GetPacksList();
await CreateTaxiList.GetTaxiList();
Thread.Sleep(100);
Form1Module.OverlayCanOpenCheckBox = true;
}
await CreateSquad.GetSquadmembers();

}
else
{
Form1Module.WarningMsg = "INFO - Please Visit Server's Discord to request your WelcomePack! Thank you.";
Form1Module.OverlayCanOpen = "Off";
Form1Module.OverlayCanOpenBackcolor = Color.DarkGray;
Form1Module.OverlayCanOpenForecolor = Color.Red;
Form1Module.OverlayCanOpenCheckBox = false;
ConfirmServerWhaleyServerConnection();
}
}
break;
}
}
}
public async static Task<bool> IfServerAsChanged()
{
switch (Form1Module.CurrentServer != GetLogedInServer._currentServerLoggedOn.serverID)
{
case false:
{
if (UserPCSettings.serverConnection)
{
Thread.Sleep(10000);
await GetLogedInServer.LoadServerData(UserPCSettings.activeSteamID);
}
return false;
}

case true:
{
Form1Module.OverlayCanOpen = "Loading...";
Form1Module.OverlayCanOpenBackcolor = Color.DarkGray;
Form1Module.OverlayCanOpenForecolor = Color.Yellow;
if (CreateCategoryLists.CreatedCategoryList.Count != 0)
{
CreateCategoryLists.CreatedCategoryList.Clear();
CreateTaxiList._TaxiList.Clear();
CreateSquad.SquadMembersInfo.Clear();
}
Thread.Sleep(10000);
await GetLogedInServer.LoadServerData(UserPCSettings.activeSteamID);
Form1Module.CurrentServer = GetLogedInServer._currentServerLoggedOn.serverID;
return true;
}
}
return false;
}

public async static Task GetBattlemetricData()
{
try
{
var CurrentLoggedServer = await GetLogedInServer.SearchServer(UserPCSettings.joinedGameIP + ":" + UserPCSettings.joinedGamePort);
List<ServerInfoModel> logged = CurrentLoggedServer.data.Where(x => x.attributes.ip == UserPCSettings.joinedGameIP && x.attributes.port == UserPCSettings.joinedGamePort).ToList();
BattlemetricsInfo = logged.First();
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
}

}




// Initialize the FileSystemWatcher in your setup or initialization code
public static void InitializeReadingScumLogFile()
{

//fileCreatedDate = File.GetCreationTime(UserPCSettings.gameLogsPath);

//if (DateTime.Now.AddMinutes(1) > fileCreatedDate)
//{
// Add your logic to read the newly added lines in the log file here
using (var file = File.Open(UserPCSettings.gameLogsPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
if (UserPCSettings._scumLogPathPosition == file.Length)
return;
if (UserPCSettings._scumLogPathPosition > file.Length)
{
UserPCSettings._scumLogPathPosition = 0;
return;
}


file.Position = UserPCSettings._scumLogPathPosition;
//using (var reader = new StreamReader(file))
//{
// string line;
// while ((line = reader.ReadLine()) != null)
// {
// if (!string.IsNullOrEmpty(line))
// {
// if (line.Contains("[LogEOSAnalytics] Start Session"))
// {
// Form1Module.lbl_Main_GameOpen = "Game Loading";
// UserPCSettings.serverConnection = false;
// Form1Module.lbl_Main_ServerConnection = "Waiting...";
// }
// else if (line.Contains("LogEOS: [LogEOSMessaging] Succesfully connected to Stomp."))
// {
// Form1Module.lbl_Main_GameOpen = "At main menu";
// UserPCSettings._scumAtMainMenu = true;
// Form1Module.lbl_Main_ServerConnection = "Waiting...";
// }
// else if (line.Contains("LogSCUM: Starting multiplayer game on "))
// {
// try
// {
// var GetServerIp = line.Split("LogSCUM: ")[1].Replace("Starting multiplayer game on ", "").Replace(" with response port ", "|").Split(":");
// UserPCSettings.joinedGameIP = GetServerIp[0];
// UserPCSettings.joinedGamePort = GetServerIp[1].Split("|")[1];
// UserPCSettings._scumAtMainMenu = false;
// Form1Module.lbl_Main_ServerConnection = "Connecting";

// Form1Module.lbl_Main_GameOpen = "Online";
// }
// catch (Exception ex)
// {
// Console.WriteLine(ex.Message);
// }

// }
// else if (line.Contains("LogSCUM: APrisoner::HandlePossessedBy:"))
// {
// UserPCSettings.serverConnection = true;
// SetThreadStatus.dochecks = 2;
// Form1Module.ShowInventoryOverlayButton = 2;
// Form1Module.lbl_Main_ServerConnection = "Connected";

// Form1Module.lbl_Main_GameOpen = "Online";
// }
// else if (line.Contains("LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr:"))
// {
// UserPCSettings.serverConnection = false;
// Form1Module.lbl_Main_ServerConnection = "Waiting...";
// Form1Module.lbl_Main_GameOpen = "At main menu";
// }
// else if (line.Contains("LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways")/*&& line.Contains("LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently->CaptureDuringMouseDown")*/)
// {
// try
// {
// var showoverlayButton = line.Split("][")[1].Replace("]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown", "");
// if (Form1Module.num != showoverlayButton)
// {
// Form1Module.ShowInventoryOverlayButton = 1;
// }
// Form1Module.num = showoverlayButton;
// }
// catch (Exception ex)
// {
// Debug.WriteLine(ex.Message);
// }

// }
// else if (line.Contains("LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture")/*&& line.Contains("LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently")*/)
// {
// try
// {
// var showoverlayButton = line.Split("][")[1].Replace("]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture", "");
// if (Form1Module.num != showoverlayButton)
// {
// Form1Module.ShowInventoryOverlayButton = 0;
// }
// Form1Module.num = showoverlayButton;
// }
// catch (Exception ex)
// {
// Debug.WriteLine(ex.Message);

// }
// }
// else if (line.Contains("LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock")/*&& line.Contains("LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently")*/)
// {
// try
// {
// var showoverlayButton = line.Split("][")[1].Replace("]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock", "");
// if (Form1Module.num != showoverlayButton)
// {
// Form1Module.ShowSquadMembers = true;
// }
// Form1Module.num = showoverlayButton;
// }
// catch (Exception ex)
// {
// Debug.WriteLine(ex.Message);

// }
// }
// else if (line.Contains("LogViewport: Display: Player bShowMouseCursor Changed, False -> True")/*&& line.Contains("LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently")*/)
// {
// try
// {
// var showoverlayButton = line.Split("][")[1].Replace("]LogViewport: Display: Player bShowMouseCursor Changed, False -> True", "");
// if (Form1Module.num == showoverlayButton)
// {
// Form1Module.ShowSquadMembers = false;
// }
// Form1Module.num = showoverlayButton;
// }
// catch (Exception ex)
// {
// Debug.WriteLine(ex.Message);

// }
// }
// else if (line.Contains("LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture")/*&& line.Contains("LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently")*/)
// {
// try
// {
// var showoverlayButton = line.Split("][")[1].Replace("]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture", "");
// if (Form1Module.num != showoverlayButton)
// {
// Form1Module.ShowSquadMembers = false;
// }
// Form1Module.num = showoverlayButton;
// }
// catch (Exception ex)
// {
// Debug.WriteLine(ex.Message);

// }
// }
// else if (line.Contains("LogExit: Exiting."))
// {
// UserPCSettings.serverConnection = false;
// Form1Module.lbl_Main_ServerConnection = "Offline";
// Form1Module.lbl_Main_GameOpen = "Game Closed";
// UserPCSettings.gameDetection = false;
// }

// }
// UserPCSettings._scumLogPathPosition = file.Position;

// }


//}
}
Thread.Sleep(10);


}


}
}

+ 141
- 0
Example/Connectors/GetLogedInServer.cs 查看文件

@@ -0,0 +1,141 @@
using System;
using Example.ViewModels;
using Example.Models;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Http;
using System.Diagnostics;

namespace Example.Connectors
{
public static class GetLogedInServer
{
public static CurrentServerLoggedOn _currentServerLoggedOn = new CurrentServerLoggedOn();


public static async Task<CurrentServerLoggedOn> LoadServerData(string playerSteamid)
{
try
{
string url = $"https://api.whalleybot.com/v2/GetCurrentServer/{playerSteamid}";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};
using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "ptlc_zMHm25ZD6AftYkhQJySteBYBxeXyT35V2SAUfDPgHBK");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var apicall = await client.GetAsync(url)
.ConfigureAwait(false);
if (apicall.IsSuccessStatusCode)
{
var json = apicall.Content.ReadAsStringAsync().Result;
var readjson = new CurrentServerLoggedOn();
readjson = JsonConvert.DeserializeObject<CurrentServerLoggedOn>(json);



if (_currentServerLoggedOn != null)
{
if (readjson.status == true)
{
_currentServerLoggedOn = readjson;
return _currentServerLoggedOn;
}
else if (readjson.status == true && readjson.serverID != _currentServerLoggedOn.serverID)
{
_currentServerLoggedOn = readjson;
return _currentServerLoggedOn;

}
else if (_currentServerLoggedOn.status == true && readjson.status == false)
{
return _currentServerLoggedOn;
}
else
{
_currentServerLoggedOn = readjson;
_currentServerLoggedOn.serverID = "";
return _currentServerLoggedOn;
}
}
_currentServerLoggedOn = readjson;
return _currentServerLoggedOn;


}
else if (apicall.StatusCode == System.Net.HttpStatusCode.BadRequest && _currentServerLoggedOn != null)
{
//_currentServerLoggedOn.status = true;
return _currentServerLoggedOn;
}
else if (apicall.StatusCode == System.Net.HttpStatusCode.BadRequest)
{
var json = apicall.Content.ReadAsStringAsync().Result;
_currentServerLoggedOn = JsonConvert.DeserializeObject<CurrentServerLoggedOn>(json);
return _currentServerLoggedOn;
}
else
{
//DialogResult msgBox_GameClose = MessageBox.Show("Sorry! We have a problem finding your player information.\n\n Please try again or restart your app!", "Connection Fail!", MessageBoxButtons.AbortRetryIgnore);
//if (msgBox_GameClose == DialogResult.Retry)
//{
// await LoadServerData(playerSteamid);
//}
//else
//{

// return null;
//}
////throw new Exception(apicall.ReasonPhrase);
return null;
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);

return null;
}

}

public static async Task<BattlemetricServerModule> SearchServer(string serverIP_port)
{
try
{
string apiUrl = "https://api.battlemetrics.com/servers?filter[game]=scum&filter[search]=";
using (var battlemetric = new HttpClient())
{
var battleResponse = await battlemetric.GetAsync(apiUrl + serverIP_port)
.ConfigureAwait(false);

if (battleResponse.IsSuccessStatusCode)
{
var battleJson = battleResponse.Content.ReadAsStringAsync().Result;
BattlemetricServerModule Infoserver = JsonConvert.DeserializeObject<BattlemetricServerModule>(battleJson);

return Infoserver;
}
else
{
throw new Exception(battleResponse.ReasonPhrase + battleResponse.StatusCode);
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}

}
}
}

+ 69
- 0
Example/Connectors/GetPackData.cs 查看文件

@@ -0,0 +1,69 @@
using Newtonsoft.Json;
using Example.Models.StaticData;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
internal class GetPacksData
{
public static async Task<ShopPacksModule> LoadPacks(string serverPort, string page)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/GetPacks/{page}";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var apicall = await client.GetAsync(apiurl)
.ConfigureAwait(false);
var response = apicall;
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;
ShopPacksModule Infoserver = JsonConvert.DeserializeObject<ShopPacksModule>(json);
Form1Module.OverlayCanOpen = "On";
Form1Module.OverlayCanOpenBackcolor = System.Drawing.Color.DarkGreen;
Form1Module.OverlayCanOpenForecolor = System.Drawing.Color.White;

return Infoserver;
}
else
{
if (response.StatusCode == System.Net.HttpStatusCode.BadRequest)
{
Form1Module.WarningMsg = response.ReasonPhrase;
Form1Module.OverlayCanOpen = "On";
Form1Module.OverlayCanOpenBackcolor = System.Drawing.Color.DarkGreen;
Form1Module.OverlayCanOpenForecolor = System.Drawing.Color.White;
}
else
{
throw new Exception(response.ReasonPhrase + response.StatusCode);
}
return null;
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 55
- 0
Example/Connectors/GetPlayerInfo.cs 查看文件

@@ -0,0 +1,55 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Example.Models;

namespace Example.Connectors
{
public class GetPlayerInfo
{
public static PlayerInfoModule PlayerDetails = new PlayerInfoModule();

public static async Task<PlayerInfoModule> LoadPlayerData(string player_id, string serverPort)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/GetPlayer/{player_id}";

var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;
Console.WriteLine(json);
PlayerDetails = JsonConvert.DeserializeObject<PlayerInfoModule>(json);
return PlayerDetails;
}
else
{
throw new Exception(response.ReasonPhrase);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 54
- 0
Example/Connectors/GetSquadPlayerMember.cs 查看文件

@@ -0,0 +1,54 @@
using Newtonsoft.Json;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
internal class GetSquadPlayerMember
{

public static async Task<PlayerInfoModule> LoadPlayerData(string player_id, string serverPort)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/GetPlayer/{player_id}";

var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;
Console.WriteLine(json);
PlayerInfoModule SquadMemberDetails = JsonConvert.DeserializeObject<PlayerInfoModule>(json);
return SquadMemberDetails;
}
else
{
throw new Exception(response.ReasonPhrase);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 65
- 0
Example/Connectors/GetTaxis.cs 查看文件

@@ -0,0 +1,65 @@
using Newtonsoft.Json;
using Example.Models.StaticData;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
public static class GetTaxis
{
public static List<TaxiDataModule> _taxiDetails = new List<TaxiDataModule>();
public static async Task<List<TaxiDataModule>> LoadTaxis(string serverPort)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/GetTaxis";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
//var response = apicall.GetAwaiter().GetResult();
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;

_taxiDetails = JsonConvert.DeserializeObject<List<TaxiDataModule>>(json);

return _taxiDetails;
}
if (response.StatusCode == System.Net.HttpStatusCode.BadRequest && _taxiDetails == null)
{
Form1Module.WarningMsg = response.ReasonPhrase;
Form1Module.OverlayCanOpen = "On";
Form1Module.OverlayCanOpenBackcolor = System.Drawing.Color.DarkGreen;
Form1Module.OverlayCanOpenForecolor = System.Drawing.Color.White;
return _taxiDetails;
}
else
{
throw new Exception(response.ReasonPhrase + response.StatusCode);
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 55
- 0
Example/Connectors/SendPackOrder.cs 查看文件

@@ -0,0 +1,55 @@
using Newtonsoft.Json;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
internal class SendPackOrder
{

public static async Task<PackOrderStatus> OrderProcess(string serverPort, string steamdi, string packids)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{GetLogedInServer._currentServerLoggedOn.serverID}/BuyPack/{steamdi}/{packids}/{serverPort}";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;
Console.WriteLine(json);
PackOrderStatus Infoserver = JsonConvert.DeserializeObject<PackOrderStatus>(json);

return Infoserver;
}
else
{
throw new Exception(response.ReasonPhrase + response.StatusCode);
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 54
- 0
Example/Connectors/SendTaxi.cs 查看文件

@@ -0,0 +1,54 @@
using Newtonsoft.Json;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;

namespace Example.Connectors
{
internal class SendTaxi
{
public static async Task<PackOrderStatus> TaxiOrderProcess(string serverPort, string steamdi, string taxiname)
{
try
{
string apiurl = $"https://api.whalleybot.com/bot/{serverPort}/BuyTaxi/{steamdi}/{taxiname}";
var handler = new HttpClientHandler()
{
ServerCertificateCustomValidationCallback = HttpClientHandler.DangerousAcceptAnyServerCertificateValidator
};

using (var client = new HttpClient(handler))
{
client.DefaultRequestHeaders.Add("Authorization", "WhalleyBotOverlay_e-H1rr55f");
client.DefaultRequestHeaders.Accept.Add(new System.Net.Http.Headers.MediaTypeWithQualityHeaderValue("application/json"));

var response = await client.GetAsync(apiurl)
.ConfigureAwait(false);
if (response.IsSuccessStatusCode)
{
var json = response.Content.ReadAsStringAsync().Result;
Console.WriteLine(json);
PackOrderStatus Infoserver = JsonConvert.DeserializeObject<PackOrderStatus>(json);

return Infoserver;
}
else
{
throw new Exception(response.ReasonPhrase + response.StatusCode + response.RequestMessage);
}

}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
return null;
}
}
}
}

+ 233
- 0
Example/Example.csproj 查看文件

@@ -0,0 +1,233 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AE7779E7-AE31-4922-8095-C2AEC3BEF841}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Example</RootNamespace>
<AssemblyName>Example</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Material.Icons, Version=2.1.0.0, Culture=neutral, PublicKeyToken=34ed5903a64b4509, processorArchitecture=MSIL">
<HintPath>..\packages\Material.Icons.2.1.0\lib\netstandard2.0\Material.Icons.dll</HintPath>
</Reference>
<Reference Include="Material.Icons.WPF, Version=2.1.0.0, Culture=neutral, PublicKeyToken=34ed5903a64b4509, processorArchitecture=MSIL">
<HintPath>..\packages\Material.Icons.WPF.2.1.0\lib\net461\Material.Icons.WPF.dll</HintPath>
</Reference>
<Reference Include="MaterialDesignColors, Version=2.1.4.0, Culture=neutral, PublicKeyToken=df2a72020bd7962a, processorArchitecture=MSIL">
<HintPath>..\packages\MaterialDesignColors.2.1.4\lib\net462\MaterialDesignColors.dll</HintPath>
</Reference>
<Reference Include="MaterialDesignThemes.Wpf, Version=4.9.0.0, Culture=neutral, PublicKeyToken=df2a72020bd7962a, processorArchitecture=MSIL">
<HintPath>..\packages\MaterialDesignThemes.4.9.0\lib\net462\MaterialDesignThemes.Wpf.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xaml.Behaviors, Version=1.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Xaml.Behaviors.Wpf.1.1.39\lib\net45\Microsoft.Xaml.Behaviors.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Connectors\Apicall.cs" />
<Compile Include="Connectors\APIGetSquads.cs" />
<Compile Include="Connectors\CheckInfo.cs" />
<Compile Include="Connectors\GetLogedInServer.cs" />
<Compile Include="Connectors\GetPackData.cs" />
<Compile Include="Connectors\GetPlayerInfo.cs" />
<Compile Include="Connectors\GetSquadPlayerMember.cs" />
<Compile Include="Connectors\GetTaxis.cs" />
<Compile Include="Connectors\SendPackOrder.cs" />
<Compile Include="Connectors\SendTaxi.cs" />
<Compile Include="Helpers\CreateCategoryLists.cs" />
<Compile Include="Helpers\CreateSquad.cs" />
<Compile Include="Helpers\CreateTaxiList.cs" />
<Compile Include="Helpers\GetScreenSize.cs" />
<Compile Include="Helpers\GetVersion.cs" />
<Compile Include="Ingame\overlay.xaml.cs">
<DependentUpon>overlay.xaml</DependentUpon>
</Compile>
<Compile Include="Models\BattlemetricServerModule.cs" />
<Compile Include="Models\CurrentServerLoggedOn.cs" />
<Compile Include="Models\ItemModule.cs" />
<Compile Include="Models\PackOrderStatus.cs" />
<Compile Include="Models\PlayerInfoModule.cs" />
<Compile Include="Models\SendTaxiOrder.cs" />
<Compile Include="Models\ShopPackModule.cs" />
<Compile Include="Models\SquadsModel.cs" />
<Compile Include="Models\StaticData\Form1Module.cs" />
<Compile Include="Models\StaticData\UserPcSettings.cs" />
<Compile Include="Models\SteamLibrary.cs" />
<Compile Include="Models\TaxiDataModule.cs" />
<Compile Include="ViewModels\HomeViewModel.cs" />
<Compile Include="ViewModels\MainViewModel.cs" />
<Compile Include="ViewModels\ProfileViewModel.cs" />
<Compile Include="ViewModels\ViewModelBase.cs" />
<Compile Include="ViewModels\ViewModelCommand.cs" />
<Compile Include="Views\HomeView.xaml.cs">
<DependentUpon>HomeView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ProfileView.xaml.cs">
<DependentUpon>ProfileView.xaml</DependentUpon>
</Compile>
<Page Include="Ingame\IngameControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Ingame\overlay.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Ingame\IngameControl.xaml.cs">
<DependentUpon>IngameControl.xaml</DependentUpon>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Page Include="Styles\ButtonStyles.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Styles\UIColors.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\HomeView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\ProfileView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Img\SCUM_logo.webp" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DamnOverSharp\DamnOverSharp.csproj">
<Project>{4EE6FC63-5260-4ABE-A40B-36A5CDC7C734}</Project>
<Name>DamnOverSharp</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="Ingame\example_image.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Pages\" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\Ingame_btn.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\logo.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\logo_head.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\logo_intro.jpg" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\logo_original.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\scum_logo2.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\zypher_logo_big.png" />
</ItemGroup>
<ItemGroup>
<Resource Include="Img\zypher_mini_logo.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\MaterialDesignThemes.4.9.0\build\MaterialDesignThemes.targets" Condition="Exists('..\packages\MaterialDesignThemes.4.9.0\build\MaterialDesignThemes.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MaterialDesignThemes.4.9.0\build\MaterialDesignThemes.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MaterialDesignThemes.4.9.0\build\MaterialDesignThemes.targets'))" />
</Target>
</Project>

+ 78
- 0
Example/Helpers/CreateCategoryLists.cs 查看文件

@@ -0,0 +1,78 @@
using Example.Connectors;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Helpers
{
public class CreateCategoryLists
{
public static Dictionary<string, ItemModule> CreatedCategoryList = new Dictionary<string, ItemModule>();


//Get Total Pages from the packs and Loop into them to create a Category List With Packs information in the model CategoryPacksList
public static async Task GetPacksList()
{

try
{
ShopPacksModule serverTotalPages = await GetPacksData.LoadPacks(GetLogedInServer._currentServerLoggedOn.serverID, "1");
if (serverTotalPages != null)
{
var cpage = Convert.ToInt16(serverTotalPages.currentPage);
var tpages = Convert.ToInt16(serverTotalPages.totalPages);

while (cpage <= tpages)
{
ShopPacksModule serverPacksList = await GetPacksData.LoadPacks(GetLogedInServer._currentServerLoggedOn.serverID, cpage.ToString());
if (serverPacksList != null)
{
foreach (var item in serverPacksList.packData)
{
if (item.categoryName == null)
{

}
else
{
if (item.price == "0" || item.OverlayHidden || item.categoryName.Contains("welcome") || item.categoryName.Contains("war")
|| item.categoryName.Contains("daily") || item.categoryName.Contains("lottery")
|| item.categoryName.Contains("quests") || item.categoryName.Contains("wz")
|| item.categoryName.Contains("coins") || item.categoryName.Contains("special")
|| item.categoryName.Contains("admin") || item.categoryName.Contains("hidden"))
{
}
else
{
var dictpacks = new ItemModule();
dictpacks.price = item.price;
dictpacks.name = item.name;
dictpacks.packID = item.packID;
dictpacks.description = item.description;
dictpacks.imageURL = item.imageURL;
dictpacks.categoryName = item.categoryName;
CreatedCategoryList.Add(item.name, dictpacks);
}
}

}
cpage++;
}

}
}

return;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message + ex.StackTrace);

return;
}
}
}
}

+ 66
- 0
Example/Helpers/CreateSquad.cs 查看文件

@@ -0,0 +1,66 @@
using Example.Connectors;
using Example.Models.StaticData;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Helpers
{
internal class CreateSquad
{

public static List<PlayerInfoModule> SquadMembersInfo = new List<PlayerInfoModule>();
public static SquadsModel SquadInfo = new SquadsModel();

public static async Task GetSquadmembers()
{

try
{
SquadMembersInfo.Clear();
Dictionary<string, SquadsModel> SquadList = await APIGetSquads.GetSquadsList(GetLogedInServer._currentServerLoggedOn.serverID);

if (SquadList == null)
{

//throw new NullReferenceException("Can't load Squad Info List");
}
else
{

SquadInfo = SquadList.FirstOrDefault(squad => squad.Value.SquadMember.ContainsKey(UserPCSettings.activeSteamID.ToString())).Value;

if (SquadInfo != null)
{
foreach (var squad in SquadInfo.SquadMember.Values)
{
PlayerInfoModule squadMember = new PlayerInfoModule();
squadMember = await GetSquadPlayerMember.LoadPlayerData(squad.SteamID, GetLogedInServer._currentServerLoggedOn.serverID);
SquadMembersInfo.Add(squadMember);

//foreach (var member in squad.SquadMember.Values)
//{
// Console.WriteLine($"- SteamID: {member.SteamID}, Rank: {member.Rank}");
//}

}
}
else
{
//throw new NullReferenceException("Player is not member of a Squad.");
}
}


}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
}
}
}
}

+ 54
- 0
Example/Helpers/CreateTaxiList.cs 查看文件

@@ -0,0 +1,54 @@
using Example.Connectors;
using Example.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Helpers
{
public class CreateTaxiList
{
public static Dictionary<string, TaxiDataModule> _TaxiList = new Dictionary<string, TaxiDataModule>();


//Get Total Pages from the packs and Loop into them to create a Category List With Packs information in the model CategoryPacksList
public static async Task GetTaxiList()
{

try
{
List<TaxiDataModule> listTaxis = await GetTaxis.LoadTaxis(GetLogedInServer._currentServerLoggedOn.serverID);
if (listTaxis == null)
{
throw new NullReferenceException("Can't load taxi List");
}
else
{
foreach (TaxiDataModule taxi in listTaxis)
{
if (taxi.enabled == true)
{
var dictaxis = new TaxiDataModule();
dictaxis.id = taxi.id;
dictaxis.locationName = taxi.locationName;
dictaxis.discordRoles = taxi.discordRoles;
dictaxis.locationPrice = taxi.locationPrice;
dictaxis.enabled = taxi.enabled;
_TaxiList.Add(taxi.locationName, dictaxis);
}
else { }
}
}


}
catch (Exception ex)
{
Debug.WriteLine(ex.Source + ex.Message + ex.Data + ex.StackTrace);
}
}
}
}

+ 23
- 0
Example/Helpers/GetScreenSize.cs 查看文件

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Helpers
{
class GetScreenSize
{

public int MaxScreenWidth { get; set; }
public int MaxScreenHeight { get; set; }

public GetScreenSize()
{
//MaxScreenWidth = Screen.PrimaryScreen.Bounds.Width;
//MaxScreenHeight = Screen.PrimaryScreen.Bounds.Height;

}

}
}

+ 29
- 0
Example/Helpers/GetVersion.cs 查看文件

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;

namespace Example.Helpers
{
class GetVersion
{
public string Version { get; set; }

public GetVersion()

{


Assembly assembly = Assembly.GetEntryAssembly();
Version version = assembly.GetName().Version;

if (version != null)
{
Version = version.ToString();
}

}
}
}

二进制
Example/Img/Ingame_btn.png 查看文件

之前 之后
宽度: 780  |  高度: 244  |  大小: 75 KiB

二进制
Example/Img/SCUM_logo.webp 查看文件

之前 之后

二进制
Example/Img/logo.png 查看文件

之前 之后
宽度: 423  |  高度: 106  |  大小: 19 KiB

二进制
Example/Img/logo_head.png 查看文件

之前 之后
宽度: 400  |  高度: 372  |  大小: 23 KiB

二进制
Example/Img/logo_intro.jpg 查看文件

之前 之后
宽度: 300  |  高度: 168  |  大小: 8.6 KiB

二进制
Example/Img/logo_original.png 查看文件

之前 之后
宽度: 423  |  高度: 106  |  大小: 11 KiB

二进制
Example/Img/scum_logo2.png 查看文件

之前 之后
宽度: 1000  |  高度: 221  |  大小: 35 KiB

二进制
Example/Img/zypher_logo_big.png 查看文件

之前 之后
宽度: 8510  |  高度: 7613  |  大小: 504 KiB

二进制
Example/Img/zypher_mini_logo.png 查看文件

之前 之后
宽度: 750  |  高度: 668  |  大小: 16 KiB

+ 26
- 0
Example/Ingame/IngameControl.xaml 查看文件

@@ -0,0 +1,26 @@
<DamnOverSharp:VirtualControlBase x:Class="Example.IngameControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Example"
xmlns:DamnOverSharp="clr-namespace:DamnOverSharp.WPF.UiLibrary;assembly=DamnOverSharp"
mc:Ignorable="d"
Height="680" Width="280">
<Grid>
<Border CornerRadius="4" Background="#E51D1D1D">
<StackPanel Margin="5">
<DamnOverSharp:VirtualMouseCaptureArea x:Name="mouseCapture" Height="30" VirtualMouseDrag="mouseCapture_VirtualMouseDrag"/>
<TextBlock Text="This is an example of an ingame overlay control" Margin="0,15,0,0" Foreground="White" TextWrapping="Wrap" TextAlignment="Center"/>
<TextBlock Text="You can drag this window around by clicking the orange bar at the top, and moving the mouse around!" FontWeight="Bold" Margin="0,15,0,0"
Foreground="White" TextWrapping="Wrap" TextAlignment="Center"/>
<DamnOverSharp:VirtualButton x:Name="button" Margin="0,15,0,0" Text="Test button" Clicked="VirtualButton_Clicked"/>
<DamnOverSharp:VirtualTextBox Margin="0,15,0,0" Text="And at the end of the day"/>
<DamnOverSharp:VirtualTextBox Margin="0,15,0,0" Text="Textbox 2"/>
<ComboBox Margin="0,15,0,0" IsEditable="False" SelectedValue="Comboboxes coming soon"/>
<Image x:Name="image" Margin="0,15,0,0" Source="/Ingame/example_image.png"/>
</StackPanel>
</Border>
</Grid>
</DamnOverSharp:VirtualControlBase>

+ 31
- 0
Example/Ingame/IngameControl.xaml.cs 查看文件

@@ -0,0 +1,31 @@
using DamnOverSharp.WPF.UiLibrary;
using System;
using System.Windows;

namespace Example
{
/// <summary>
/// Interaction logic for IngameControl.xaml
/// </summary>
public partial class IngameControl : VirtualControlBase
{
public IngameControl()
{
InitializeComponent();
}

private void VirtualButton_Clicked(object sender, EventArgs e)
{
button.Text = "Clicked :)";
}

private void mouseCapture_VirtualMouseDrag(object sender, System.Windows.Point e)
{
if (mouseCapture.VirtualMouseDown)
{
this.Margin = new Thickness(e.X - mouseCapture.ActualWidth / 2, e.Y - mouseCapture.ActualHeight / 2, 0, 0);
UpdateVisual();
}
}
}
}

二进制
Example/Ingame/example_image.png 查看文件

之前 之后
宽度: 720  |  高度: 1080  |  大小: 401 KiB

+ 24
- 0
Example/Ingame/overlay.xaml 查看文件

@@ -0,0 +1,24 @@
<DamnOverSharp:VirtualControlBase x:Class="Example.Ingame.overlay"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Example.Ingame"
xmlns:DamnOverSharp="clr-namespace:DamnOverSharp.WPF.UiLibrary;assembly=DamnOverSharp"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<StackPanel Orientation="Vertical">
<Image Source="/Img/logo.png" Width="200" />
<!--<DamnOverSharp:VirtualButton Content="WhalleyDiscord" Width="250" Background="Aqua" HorizontalContentAlignment="Center" Clicked="VirtualButton_Clicked"/>-->
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<DamnOverSharp:VirtualButton Name="ShopTitle" Content="Shop" FontSize="14" FontWeight="Bold" Padding="10 5 10 5" Background="Aqua" HorizontalContentAlignment="Center" Clicked="ShopTitle_Click"/>
<DamnOverSharp:VirtualButton Name="TaxiTitle" Content="Taxi" FontSize="14" FontWeight="Bold" Padding="10 5 10 5" Background="Aqua" HorizontalContentAlignment="Center" Clicked="TaxiTitle_Click"/>
<DamnOverSharp:VirtualButton Name="SquadTitle" Content="Squad" FontSize="14" FontWeight="Bold" Padding="10 5 10 5" Background="Aqua" HorizontalContentAlignment="Center" Clicked="SquadTitle_Click"/>
<DamnOverSharp:VirtualButton Name="SettingsTitle" Content="Settings" FontSize="14" FontWeight="Bold" Padding="10 5 10 5" Background="Aqua" HorizontalContentAlignment="Center" Clicked="SettingsTitle_Click"/>
</StackPanel>
</StackPanel>
</Grid>
</DamnOverSharp:VirtualControlBase>

+ 63
- 0
Example/Ingame/overlay.xaml.cs 查看文件

@@ -0,0 +1,63 @@
using DamnOverSharp.WPF.UiLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Example.Ingame
{
/// <summary>
/// Interaction logic for overlay.xaml
/// </summary>
public partial class overlay : VirtualControlBase
{
public overlay()
{
InitializeComponent();
}

private void ButtonDiscord_Click(object sender, RoutedEventArgs e)
{
App.Current.MainWindow.Close();
}

private void VirtualButton_Clicked(object sender, EventArgs e)
{
ShopTitle.Content = "I click it";
}

private void ShopTitle_Click(object sender, EventArgs e)
{
TaxiTitle.Content = "Shop Menu";
ShopTitle.Content = "Shop";
}

private void TaxiTitle_Click(object sender, EventArgs e)
{
TaxiTitle.Content = "Taxi";
ShopTitle.Content = "Taxi menu";
}

private void SquadTitle_Click(object sender, EventArgs e)
{
SquadTitle.Content = "Squad";
SettingsTitle.Content = " Squad Menu";
}

private void SettingsTitle_Click(object sender, EventArgs e)
{
SquadTitle.Content = "Settings Menu";
SettingsTitle.Content = "Settings";
}
}
}

+ 183
- 0
Example/MainWindow.xaml 查看文件

@@ -0,0 +1,183 @@
<Window x:Class="Example.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Example.Views"
xmlns:ViewModel="clr-namespace:Example.ViewModels"
mc:Ignorable="d"
Title="WhalleyBot OverlayV2" Height="650" Width="900"
WindowStyle="None"
Background="Transparent"
AllowsTransparency="true">

<Window.DataContext>
<ViewModel:MainViewModel/>
</Window.DataContext>

<Window.Resources>
<DataTemplate DataType="{x:Type ViewModel:HomeViewModel}">
<local:HomeView/>
</DataTemplate>
<DataTemplate DataType="{x:Type ViewModel:ProfileViewModel}">
<local:ProfileView/>
</DataTemplate>
</Window.Resources>

<Border CornerRadius="15"
BorderThickness="5"
BorderBrush="{StaticResource PrimaryColor2}">

<Grid>
<Grid.RowDefinitions>
<!--navigation Bar-->
<RowDefinition Height="50"/>
<!--Navigation Menu (Left Side)-->
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="175"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>

<!--Logo-->
<Border CornerRadius="10,0,0,0"
Grid.Column="0"
Grid.Row="0" Background="{StaticResource panelColor}"
BorderBrush="{StaticResource PrimaryColor2}" BorderThickness="0 0 4 0">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Center">
<Image Source="/img/logo_head.png" Width="35" Height="35" Margin="20 0 0 5"></Image>
<TextBlock Text="Whalley" HorizontalAlignment="Left" FontSize="18" FontWeight="Bold" Foreground="{StaticResource White}" Margin="0 10 0 0"></TextBlock>
<TextBlock Text="Bot" HorizontalAlignment="Left" FontSize="18" FontWeight="Bold" Foreground="{StaticResource PrimaryColor1}" Margin="0 10 0 0"></TextBlock>
</StackPanel>
</Border>

<!--Navigation Bar (TOP)-->
<Border x:Name="NavBar" CornerRadius="0,10,0,0"
Grid.Column="1"
Grid.Row="0" Background="{StaticResource panelColor}">

<StackPanel Orientation="Horizontal" HorizontalAlignment="Right" >
<!--Drag Area-->
<StackPanel PreviewMouseLeftButtonDown="Border_PreviewMouseLeftButtonDown" Background="Transparent" Height="50" Width="{Binding ElementName=NavBar,Path=ActualWidth}"></StackPanel>
<!--NavButtons-->
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
<Button x:Name="btnMinimize" Style="{StaticResource NavButton}" Content="-" Click="btnMinimize_Click"></Button>
<Button x:Name="btnMaximise" Style="{StaticResource NavButton}" Content="▢" Click="btnMaximise_Click"></Button>
<Button x:Name="btnClose" Style="{StaticResource NavButton}" Content="X" Click="btnClose_Click_1"></Button>
</StackPanel>

</StackPanel>

</Border>
<!--Navigation Menu-->
<Border
Grid.Column="0"
Grid.Row="1" Background="{StaticResource panelColor}"
BorderBrush="{StaticResource PrimaryColor2}" BorderThickness="0 0 4 0">
<StackPanel Orientation="Vertical">
<RadioButton Style="{StaticResource menuButton}"
Tag="{StaticResource PrimaryColor1}"
Command="{Binding ShowHomeViewCommand}">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="15 0 0 0">
<!--<Icons:MaterialIcon Kind="Home" Height="25" Margin="0 0 10 0"/>-->
<TextBlock Text="Home" FontSize="18" FontWeight="Bold"/>
</StackPanel>
</RadioButton>
<RadioButton Style="{StaticResource menuButton}"
Tag="{StaticResource PrimaryColor1}"
Command="{Binding ShowProfileViewCommand}">
<StackPanel Orientation="Horizontal" Margin="15 0 0 0">
<!--<miw:MaterialIcon Kind="Person" Height="25" Margin="0 0 10 0"/>-->
<TextBlock Text="Profile" FontSize="18" FontWeight="Bold"/>
</StackPanel>
</RadioButton>
<RadioButton Style="{StaticResource menuButton}"
Tag="{StaticResource PrimaryColor1}">
<StackPanel Orientation="Horizontal" Margin="15 0 0 0">
<!--<miw:MaterialIcon Kind="Info" Height="25" Margin="0 0 10 0"/>-->
<TextBlock Text="About" FontSize="18" FontWeight="Bold"/>
</StackPanel>
</RadioButton>

<Button Content="Overlay" Click="Button_ShowWPFOverlay_Clicked"></Button>
</StackPanel>
</Border>

<!--Main Window-->
<Border
Grid.Column="1"
Grid.Row="1" Background="{StaticResource panelColor}">
<Grid>
<Grid.RowDefinitions>
<!--Header / Menu Title-->
<RowDefinition Height="35"/>
<!--Child View WINDOW-->
<RowDefinition/>
</Grid.RowDefinitions>

<!--Header / Menu Title-->
<Grid Grid.Row="0">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<!--Window Title-->
<StackPanel Grid.Column="0" VerticalAlignment="Center" HorizontalAlignment="Left" Orientation="Horizontal" Margin="10 0 20 0">
<!--<miw:MaterialIcon Kind="{Binding WindowIcon}"
Height="20"
Width="20"
Foreground="{StaticResource PrimaryColor1}" Margin="20 0 0 0 ">
</miw:MaterialIcon>-->
<TextBlock Text="{Binding Windowtitle}" FontWeight="Bold" Foreground="{StaticResource PrimaryColor1}" FontSize="18" Margin="10 0 0 0 "></TextBlock>
</StackPanel>
<!--User Profile-->
<StackPanel Grid.Column="1" Orientation="Horizontal" FlowDirection="RightToLeft" VerticalAlignment="Center" Margin="0 0 10 0">
<!--<miw:MaterialIcon Kind="ArrowBottomCircle" Foreground="{StaticResource PrimaryColor1}" Margin="10 10 0 10"></miw:MaterialIcon>-->
<TextBlock x:Name="MainWindow_UserName" Text="{Binding playerInfoModule.playerName}" VerticalAlignment="Center" Margin="10 0 0 0" Foreground="{StaticResource PrimaryColor2}" FontWeight="Bold"></TextBlock>
<Ellipse Width="25" Height="25" Margin="10 0 0 0" Stroke="{StaticResource PrimaryColor2}" StrokeThickness="1">
<Ellipse.Fill>
<ImageBrush ImageSource="https://cdn-icons-png.flaticon.com/512/3135/3135715.png"/>
</Ellipse.Fill>
</Ellipse>
</StackPanel>


</Grid>


<!--Child View WINDOW-->
<ContentControl Content="{Binding CurrentChildView}" Grid.Row="1" Margin="20"></ContentControl>
</Grid>



</Border>

<!--Footer Bar -->
<Border x:Name="Footer_Border" CornerRadius="0,0,10,0"
Grid.Column="1"
Grid.Row="2" Background="{StaticResource panelColor}">
<StackPanel x:Name="Footer" Width="{Binding ElementName=Footer_Border, Path=ActualWidth}" Orientation="Horizontal" VerticalAlignment="Center" HorizontalAlignment="Center">
<TextBox Width="350" HorizontalContentAlignment="Left" Text="©Zypher.com - WhalleyBot" FontWeight="Bold" FontSize="10" Margin="10 0 25 0" Foreground="{StaticResource PrimaryColor1}" BorderThickness="0 0 0 0"></TextBox>
<TextBox x:Name="lbl_name" Width="200" HorizontalContentAlignment="Right" Text="Version: (Beta) xxxx" FontWeight="Bold" FontSize="10" Margin="25 0 10 0" Foreground="{StaticResource PrimaryColor1}" BorderThickness="0 0 0 0"/>
</StackPanel>

</Border>

<!--Footer Bar (Left)-->
<Border CornerRadius="0,0,0,10"
Grid.Column="0"
Grid.Row="2" Background="{StaticResource panelColor}"
BorderBrush="{StaticResource PrimaryColor2}" BorderThickness="0 0 4 0">

</Border>





</Grid>
</Border>
</Window>

+ 155
- 0
Example/MainWindow.xaml.cs 查看文件

@@ -0,0 +1,155 @@
using DamnOverSharp.Renderers.Chromium;
using DamnOverSharp.Renderers.Graphic;
using DamnOverSharp.Renderers.WPF;
using Example.Connectors;
using Example.Models.StaticData;
using Example.Models;
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
using Example.Ingame;
using System.Diagnostics;
using System.Windows.Forms;

namespace Example
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
WpfRenderer Renderer;
GraphicRenderer BitmapRenderer;
public static CurrentServerLoggedOn connectedServer = new CurrentServerLoggedOn();
DispatcherTimer timer = new DispatcherTimer();

private CancellationTokenSource _cancellationTokenReadLogs;

public MainWindow()
{
InitializeComponent();
//connectedServer = await GetLogedInServer.LoadServerData("76561197995865733").Result;
timer.Tick += (sender, e) => UpdatePagesInformation(sender, e);
timer.Interval = new TimeSpan(0, 0, 0, 0, 100);
timer.Start();
Screen primaryScreenSize = Screen.PrimaryScreen;
UserPCSettings.maxScreenWidth = primaryScreenSize.Bounds.Width;
UserPCSettings.maxScreenHeight = primaryScreenSize.Bounds.Height;

}

private void Window_Closed(object sender, System.EventArgs e)
{
Renderer?.Destroy();
Renderer = null;
BitmapRenderer?.Destroy();
BitmapRenderer = null;
}

private void Button_ShowWPFOverlay_Clicked(object sender, RoutedEventArgs e)
{
Renderer?.Destroy();
Renderer = null;
BitmapRenderer?.Destroy();
BitmapRenderer = null;

Renderer = new WpfRenderer("SCUM", new Size(UserPCSettings.maxScreenWidth, UserPCSettings.maxScreenHeight), new Point(0, 0)) { InteractionOffset = new Point(8, 30) };
Renderer.AddControl(new overlay() { VerticalAlignment = VerticalAlignment.Top});
Renderer.UpdateVisual();
}


private async void UpdatePagesInformation(object sender, EventArgs e)
{
if (SetThreadStatus.dochecks == 0)
{
SetThreadStatus.dochecks = 1;
_cancellationTokenReadLogs = new CancellationTokenSource();
await MainLoop(_cancellationTokenReadLogs.Token);
}


GetLogedInServer._currentServerLoggedOn.status = true;
GetLogedInServer._currentServerLoggedOn.serverID = "eeddaaf5";
GetLogedInServer._currentServerLoggedOn.apiPort = "";
if (GetLogedInServer._currentServerLoggedOn.status)
{
Form1Module.CurrentServer = GetLogedInServer._currentServerLoggedOn.serverID;
UserPCSettings.serverConnection = GetLogedInServer._currentServerLoggedOn.status;
}
MainWindow_UserName.Text = GetPlayerInfo.PlayerDetails.playerName;
}

private async Task MainLoop(CancellationToken cancellation)
{
await Task.Run(() =>
{
try
{
while (true)
{
Thread.Sleep(100);
dispatcherTimer_Tick();
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Source);
}
});

}

private async void dispatcherTimer_Tick()
{
UserPCSettings.activeSteamID = "76561197995865733";
UserPCSettings.gameDetection = true;

connectedServer = new CurrentServerLoggedOn();
connectedServer.status = true;
connectedServer.serverID = "eeddaaf5";
connectedServer.apiPort = "";
if (connectedServer.status)
{
Form1Module.CurrentServer = connectedServer.serverID;
UserPCSettings.serverConnection = connectedServer.status;
}
await CheckInfo.ConfirmServerWhaleyServerConnection();



}

private void btnMinimize_Click(object sender, RoutedEventArgs e)
{
this.WindowState = WindowState.Minimized;
}

private void btnClose_Click_1(object sender, RoutedEventArgs e)
{
this.Close();
}

private void Border_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
this.DragMove();
}

private void btnMaximise_Click(object sender, RoutedEventArgs e)
{
switch (this.WindowState)
{
case WindowState.Maximized:
this.WindowState = WindowState.Normal;
break;
case WindowState.Normal:
this.WindowState = WindowState.Maximized;
break;

}
}
}
}

+ 36
- 0
Example/Models/BattlemetricServerModule.cs 查看文件

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class BattlemetricServerModule
{
public ServerInfoModel[] data { get; set; }


}
public class ServerInfoModel
{
public string type { get; set; }
public int id { get; set; }
public InfoDetailsModel attributes { get; set; }

}
public class InfoDetailsModel
{

public string name { get; set; }
public int id { get; set; }
public string address { get; set; }
public string ip { get; set; }
public string port { get; set; }
public int players { get; set; }
public int maxPlayers { get; set; }
public int rank { get; set; }
public string status { get; set; }

}
}

+ 16
- 0
Example/Models/CurrentServerLoggedOn.cs 查看文件

@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class CurrentServerLoggedOn
{
public bool status { get; set; }
public string apiPort { get; set; }
public string serverID { get; set; }

}
}

+ 24
- 0
Example/Models/ItemModule.cs 查看文件

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class ItemModule
{
public string PositionTitle { get; set; }
public string packID { get; set; }
public string name { get; set; }
public string price { get; set; }
public string description { get; set; }
public string imageURL { get; set; }
public string categoryName { get; set; }
public string packLimit { get; set; }
public string packLimitTime { get; set; }
public string packLinkedLimit { get; set; }
public string excludedRegions { get; set; }
public string exclusiveRegions { get; set; }
}
}

+ 14
- 0
Example/Models/PackOrderStatus.cs 查看文件

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class PackOrderStatus
{
public string status { get; set; }

}
}

+ 34
- 0
Example/Models/PlayerInfoModule.cs 查看文件

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class PlayerInfoModule
{

public string playerName { get; set; }
public long coins { get; set; }
public int totalDeaths { get; set; }
public int totalKills { get; set; }
public long steamID { get; set; }
public int kills { get; set; }
public int deaths { get; set; }
public long longestKillDistance { get; set; }
public bool isLinked { get; set; }
public long currentKillStreak { get; set; }
public int totalTimeAlive { get; set; }
public int totalInGameTime { get; set; }
public int goldBalance { get; set; }
public int creditBalance { get; set; }
public int lockpickStreak { get; set; }
public string lastKnownLocation { get; set; }
//public Dictionary<string, Dictionary<string, int>> packLimitJson { get; set; }
//public DateTime traderCooldown { get; set; }
//public DateTime dailyPack { get; set; }


}
}

+ 12
- 0
Example/Models/SendTaxiOrder.cs 查看文件

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
internal class SendTaxiOrder
{
}
}

+ 36
- 0
Example/Models/ShopPackModule.cs 查看文件

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class ShopPacksModule
{
public List<packs> packData { get; set; }
public string currentPage { get; set; }
public string totalPages { get; set; }
}

public class packs
{
public string PositionTitle { get; set; }
public string packID { get; set; }
public string name { get; set; }
public string price { get; set; }
public string description { get; set; }
public string imageURL { get; set; }
public string categoryName { get; set; }
public string packLimit { get; set; }
public string packLimitTime { get; set; }
public string packLinkedLimit { get; set; }
public string excludedRegions { get; set; }
public string exclusiveRegions { get; set; }
public bool OverlayHidden { get; set; }
}
public class CategoriePackList
{
public Dictionary<string, packs> Categories { get; set; }
}
}

+ 22
- 0
Example/Models/SquadsModel.cs 查看文件

@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class SquadsModel
{
public string Id { get; set; }
public string SquadName { get; set; }
public Dictionary<string, SquadMember> SquadMember { get; set; }
public DateTime? LastOnline { get; set; }
}

public class SquadMember
{
public string SteamID { get; set; }
public string Rank { get; set; }
}
}

+ 31
- 0
Example/Models/StaticData/Form1Module.cs 查看文件

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Color = System.Drawing.Color;

namespace Example.Models.StaticData
{
public static class Form1Module
{
public static string lbl_Main_GameOpen { get; set; }
public static string lbl_Main_ServerConnection { get; set; }
public static string lbl_Main_SteamDetected { get; set; }
public static int ShowInventoryOverlayButton { get; set; }
public static string num { get; set; }
public static string CurrentServer { get; set; }
public static string OverlayCanOpen { get; set; }
public static System.Drawing.Color OverlayCanOpenForecolor { get; set; }
public static System.Drawing.Color OverlayCanOpenBackcolor { get; set; }
public static bool OverlayCanOpenCheckBox { get; set; }
public static string WarningMsg { get; set; }
public static bool KeyhidePress { get; set; }
public static Color BackGround_Color { get; set; }
public static Color Text_Color { get; set; }
public static Color Label_Color { get; set; }
public static bool ShowSquadMembers { get; set; }
public static bool MembersToSee { get; set; }
public static bool PosPrinted { get; set; }
}
}

+ 37
- 0
Example/Models/StaticData/UserPcSettings.cs 查看文件

@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models.StaticData
{
public static class UserPCSettings
{
public static bool gameDetection { get; set; }
public static string gameSettingsPath { get; set; }
public static string gameLogsPath { get; set; }
public static bool serverConnection { get; set; }
public static string activeSteamID { get; set; }
public static int maxScreenHeight { get; set; }
public static int maxScreenWidth { get; set; }
public static int FullScreenActivated { get; set; }
public static int PreferredFullscreenMode { get; set; }
public static int ResolutionSizeX { get; set; }
public static int ResolutionSizeY { get; set; }
public static Process[] processNameList { get; set; }
public static string ScumPath { get; set; }
public static long _scumLogPathPosition { get; set; }
public static string joinedGameIP { get; set; }
public static string joinedGamePort { get; set; }
public static bool _scumAtMainMenu { get; set; }
public static string _processInFocus { get; set; }
}

public static class SetThreadStatus
{
public static int readinglogs { get; set; }
public static int dochecks { get; set; }
}
}

+ 24
- 0
Example/Models/SteamLibrary.cs 查看文件

@@ -0,0 +1,24 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class SteamLibrary
{
[JsonProperty("libraryfolders")]
public Dictionary<int, Library> Libraryfolders { get; set; }
}



public class Library
{
public string path { get; set; }
//public Dictionary<string, string> Apps { get; set; }

}
}

+ 18
- 0
Example/Models/TaxiDataModule.cs 查看文件

@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.Models
{
public class TaxiDataModule
{
public int id { get; set; }
public string locationName { get; set; }
public int locationPrice { get; set; }
public string discordRoles { get; set; }
public bool enabled { get; set; }

}
}

+ 53
- 0
Example/Properties/AssemblyInfo.cs 查看文件

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using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Example")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Example")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

+ 71
- 0
Example/Properties/Resources.Designer.cs 查看文件

@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Example.Properties
{


/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{

private static global::System.Resources.ResourceManager resourceMan;

private static global::System.Globalization.CultureInfo resourceCulture;

[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}

/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Example.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}

/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

+ 117
- 0
Example/Properties/Resources.resx 查看文件

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

+ 30
- 0
Example/Properties/Settings.Designer.cs 查看文件

@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Example.Properties
{


[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{

private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

+ 7
- 0
Example/Properties/Settings.settings 查看文件

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

+ 119
- 0
Example/Styles/ButtonStyles.xaml 查看文件

@@ -0,0 +1,119 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

<!--#region Menu Buttons Styles-->
<Style x:Key="menuButton" TargetType="RadioButton">
<!--Normal Button Style-->
<Setter Property="Height" Value="50"/>
<Setter Property="Margin" Value="-5,0,0,5"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="Transparent"/>
<Setter Property="Foreground" Value="{StaticResource PrimaryColor1}"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="RadioButton">
<Border Background="{TemplateBinding Background}"
BorderThickness="0,0,4,0"
BorderBrush="{TemplateBinding BorderBrush}">
<ContentPresenter HorizontalAlignment="Left" VerticalAlignment="Center"/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>


<Style.Triggers>

<!--Button Style Mouse over-->
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Margin" Value="0,0,0,5"/>
<Setter Property="Background" Value="{StaticResource panelOverColor}"/>
<Setter Property="BorderBrush" Value="{Binding Path=Tag, RelativeSource={RelativeSource self}}"/>
<Setter Property="Foreground" Value="{StaticResource PrimaryColor2}"/>
</Trigger>

<!--Button Style Active-->
<Trigger Property="IsChecked" Value="True">
<Setter Property="Margin" Value="0,0,0,5"/>
<Setter Property="Background" Value="{StaticResource PrimaryColor1}"/>
<Setter Property="BorderBrush" Value="{Binding Path=Tag, RelativeSource={RelativeSource self}}"/>
<Setter Property="Foreground" Value="{StaticResource White}"/>
</Trigger>


</Style.Triggers>

</Style>

<!--#region Menu Button Icons-->
<Style x:Key="menuButtonIcon" TargetType="CalendarButton">
<Setter Property="Foreground" Value="{Binding Path=Tag, RelativeSource={RelativeSource AncestorType=RadioButton}}"/>
<Setter Property="Width" Value="22"/>
<Setter Property="Height" Value="22"/>
<Setter Property="Margin" Value="35,0,20,0"/>
</Style>
<!--#endregion Menu Button Icons-->

<!--#region Menu Button TEXT-->
<Style x:Key="menuButtonText" TargetType="TextBlock">
<Setter Property="Foreground" Value="{Binding Path=Foreground, RelativeSource={RelativeSource AncestorType=RadioButton}}"/>
<Setter Property="FontFamily" Value="Arial"/>
<Setter Property="FontWeight" Value="Medium"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="VerticalAlignment" Value="Center"/>
</Style>
<!--#endregion Menu Button TEXT-->

<!--#endregion Menu Buttons STYLE-->


<Style x:Key="NavButton" TargetType="Button">
<!--Normal Button Style-->
<Setter Property="Height" Value="30"/>
<Setter Property="Width" Value="30"/>
<Setter Property="Margin" Value="5,0,0,5"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="Transparent"/>
<Setter Property="Foreground" Value="{StaticResource PrimaryColor1}"/>
<Setter Property="FontWeight" Value="Bold"/>
<Setter Property="FontSize" Value="15"/>
<Setter Property="Template">

<Setter.Value>
<ControlTemplate TargetType="Button">
<Border Background="{TemplateBinding Background}"
BorderThickness="0,0,4,0"
BorderBrush="{TemplateBinding BorderBrush}">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>


<Style.Triggers>

<!--Button Style Mouse over-->
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Margin" Value="5,0,0,5"/>
<Setter Property="Background" Value="{StaticResource panelOverColor}"/>
<Setter Property="BorderBrush" Value="{Binding Path=Tag, RelativeSource={RelativeSource self}}"/>
<Setter Property="Foreground" Value="{StaticResource PrimaryColor2}"/>
</Trigger>

</Style.Triggers>

</Style>

<!--#region NAV Button TEXT-->
<Style x:Key="NavButtonText" TargetType="TextBlock">
<Setter Property="Foreground" Value="{Binding Path=Foreground, RelativeSource={RelativeSource AncestorType=RadioButton}}"/>
<Setter Property="FontFamily" Value="Arial"/>
<Setter Property="FontWeight" Value="Medium"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="VerticalAlignment" Value="Center"/>
</Style>
<!--#endregion NAV Button TEXT-->

<!--#endregion NAV BUTTONS STYLE-->
</ResourceDictionary>

+ 41
- 0
Example/Styles/UIColors.xaml 查看文件

@@ -0,0 +1,41 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">

<!--BackGorund Colors-->

<Color x:Key="primaryBackColor1">#0A003A</Color>
<Color x:Key="primaryBackColor2">#1C0E49</Color>
<Color x:Key="secondaryBackColor1">#24105F</Color>
<Color x:Key="secondaryBackColor2">#210F55</Color>

<!--Window Border Colors-->
<Color x:Key="winBorderColor1">#4ECDC4</Color>
<Color x:Key="winBorderColor2">#6c757d</Color>
<Color x:Key="winBorderColor3">#3e4954</Color>

<!--Color Pelette-->
<SolidColorBrush x:Key="PrimaryColor1" Color="#13B497"/>
<SolidColorBrush x:Key="PrimaryColor2" Color="#4ECDC4"/>
<SolidColorBrush x:Key="success" Color="#2bc155"/>
<SolidColorBrush x:Key="danger" Color="#B03636"/>
<SolidColorBrush x:Key="warning" Color="#FFAB2D"/>
<SolidColorBrush x:Key="Grey" Color="#6c757d"/>
<SolidColorBrush x:Key="White" Color="#fff"/>
<SolidColorBrush x:Key="Dark" Color="#3e4954"/>
<SolidColorBrush x:Key="primaryHover" Color="#0e8670"/>
<SolidColorBrush x:Key="info" Color="#3C65F5"/>

<!--Font Colors-->
<SolidColorBrush x:Key="titleColor1" Color="#4ECDC4"/>
<SolidColorBrush x:Key="titleColor2" Color="#13B497"/>
<SolidColorBrush x:Key="titleColor3" Color="#0e8670"/>
<SolidColorBrush x:Key="plainTextColor1" Color="#9497CD"/>
<SolidColorBrush x:Key="plainTextColor2" Color="#7C80C2"/>
<SolidColorBrush x:Key="plainTextColor3" Color="#7376BD"/>

<!--Panel Colors-->
<SolidColorBrush x:Key="panelColor" Color="#3e4954"/>
<SolidColorBrush x:Key="panelOverColor" Color="#6c757d"/>
<SolidColorBrush x:Key="panelActiveColor" Color="#4ECDC4"/>

</ResourceDictionary>

+ 13
- 0
Example/ViewModels/HomeViewModel.cs 查看文件

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.ViewModels
{
public class HomeViewModel : ViewModelBase
{

}
}

+ 68
- 0
Example/ViewModels/MainViewModel.cs 查看文件

@@ -0,0 +1,68 @@
using Example.Connectors;
using Example.Models;
using Material.Icons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace Example.ViewModels
{
public class MainViewModel : ViewModelBase
{
private PlayerInfoModule _playerInfoModule = GetPlayerInfo.PlayerDetails;
private ViewModelBase _currentChildView;
private string _windowtitle;
private MaterialIconKind _windowIcon;


public PlayerInfoModule playerInfoModule
{
get
{
return _playerInfoModule;
}
set
{
_playerInfoModule = value;
}



}

public ViewModelBase CurrentChildView { get => _currentChildView; set { _currentChildView = value; OnPropertyChanged(nameof(CurrentChildView)); } }
public string Windowtitle { get => _windowtitle; set { _windowtitle = value; OnPropertyChanged(nameof(Windowtitle)); } }
public MaterialIconKind WindowIcon { get => _windowIcon; set { _windowIcon = value; OnPropertyChanged(nameof(WindowIcon)); } }

//--> Commands
public ICommand ShowHomeViewCommand { get; }
public ICommand ShowProfileViewCommand { get; }

public MainViewModel()
{
//Initialize Commands
ShowHomeViewCommand = new ViewModelCommand(ExecuteShowHomeViewCommand);
ShowProfileViewCommand = new ViewModelCommand(ExecuteShowProfileViewCommand);

// Default View
ExecuteShowHomeViewCommand(null);
}

private void ExecuteShowProfileViewCommand(object obj)
{
CurrentChildView = new ProfileViewModel();
Windowtitle = "Profile";
WindowIcon = MaterialIconKind.Person;
}

private void ExecuteShowHomeViewCommand(object obj)
{
CurrentChildView = new HomeViewModel();
Windowtitle = "Home";
WindowIcon = MaterialIconKind.Home;
}
}
}

+ 14
- 0
Example/ViewModels/ProfileViewModel.cs 查看文件

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.ViewModels
{
public class ProfileViewModel: ViewModelBase
{


}
}

+ 18
- 0
Example/ViewModels/ViewModelBase.cs 查看文件

@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Example.ViewModels
{
public abstract class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}

+ 44
- 0
Example/ViewModels/ViewModelCommand.cs 查看文件

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace Example.ViewModels
{
public class ViewModelCommand : ICommand
{
//Fields
private readonly Action<object> _executeAction;
private readonly Predicate<object> _canExecuteAction;

public ViewModelCommand(Action<object> executeAction)
{
_executeAction = executeAction;
_canExecuteAction = null;
}

public ViewModelCommand(Action<object> executeAction, Predicate<object> canExecuteAction)
{
_executeAction = executeAction;
_canExecuteAction = canExecuteAction;
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}

//Methods
public bool CanExecute(object parameter)
{
return _canExecuteAction == null ? true : _canExecuteAction(parameter);
}

public void Execute(object parameter)
{
_executeAction(parameter);
}
}
}

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Example/Views/HomeView.xaml 查看文件

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<UserControl x:Class="Example.Views.HomeView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Example.Views"
xmlns:miw="clr-namespace:Material.Icons.WPF;assembly=Material.Icons.WPF"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>

<StackPanel Grid.Row="0" Orientation="Vertical" Margin="25 40 125 40">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Center">
<TextBlock Text="Game" Foreground="{StaticResource PrimaryColor1}" FontSize="25" FontWeight="Bold"/>
<miw:MaterialIcon Kind="Circle" Foreground="Green" Margin="75 2 2 2"/>

</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Center">
<TextBlock Text="SteamID" Foreground="{StaticResource PrimaryColor1}" FontSize="25" FontWeight="Bold"/>
<miw:MaterialIcon Kind="Circle" Foreground="Green" Margin="43 2 2 2" BorderBrush="{StaticResource Dark}" BorderThickness="1"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Center">
<TextBlock Text="Server" Foreground="{StaticResource PrimaryColor1}" FontSize="25" FontWeight="Bold"/>
<miw:MaterialIcon Kind="Circle" Foreground="Green" Margin="67 2 2 2" BorderBrush="{StaticResource Dark}" BorderThickness="1"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" VerticalAlignment="Center">
<TextBlock Text="Overlay" Foreground="{StaticResource PrimaryColor1}" FontSize="25" FontWeight="Bold"/>
<miw:MaterialIcon Kind="Circle" Foreground="Green" Margin="52 2 2 2" BorderBrush="{StaticResource Dark}" BorderThickness="1"/>
</StackPanel>
</StackPanel>

<StackPanel Grid.Row="1" Orientation="Vertical" Margin="15 15 15 15">
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="Server Name:" Foreground="{StaticResource PrimaryColor1}" FontSize="15" FontWeight="Bold" VerticalAlignment="Center"/>
<TextBlock Text=" NaMe Of ThE SeRvEr /" FontSize="15" FontWeight="Bold" Foreground="Azure" VerticalAlignment="Center" Margin="15 0 0 0"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="IP:" Foreground="{StaticResource PrimaryColor1}" FontSize="15" FontWeight="Bold" VerticalAlignment="Center"/>
<TextBlock Text=" NaMe Of ThE SeRvEr /" FontSize="15" FontWeight="Bold" Foreground="Azure" VerticalAlignment="Center" Margin="15 0 0 0"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock Text="Players:" Foreground="{StaticResource PrimaryColor1}" FontSize="15" FontWeight="Bold" VerticalAlignment="Center"/>
<TextBlock Text="10 / 10" FontSize="15" FontWeight="Bold" Foreground="Azure" VerticalAlignment="Center" Margin="15 0 0 0"/>

<TextBlock Text="Rank:" Foreground="{StaticResource PrimaryColor1}" FontSize="15" FontWeight="Bold" VerticalAlignment="Center" Margin="45 0 0 0"/>
<TextBlock Text="765" FontSize="15" FontWeight="Bold" Foreground="Azure" VerticalAlignment="Center" Margin="15 0 0 0"/>
</StackPanel>

</StackPanel>


</Grid>
</Grid>




</UserControl>

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Example/Views/HomeView.xaml.cs 查看文件

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Example.Views
{
/// <summary>
/// Interaction logic for HomeView.xaml
/// </summary>
public partial class HomeView : UserControl
{
public HomeView()
{
InitializeComponent();
}
}
}

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Example/Views/ProfileView.xaml 查看文件

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<UserControl x:Class="Example.Views.ProfileView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Example.Views"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800">
<Grid>
<TextBlock Text="This is Profile View" Foreground="White" VerticalAlignment="Center" HorizontalAlignment="Center"/>
</Grid>
</UserControl>

+ 28
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Example/Views/ProfileView.xaml.cs 查看文件

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace Example.Views
{
/// <summary>
/// Interaction logic for ProfileView.xaml
/// </summary>
public partial class ProfileView : UserControl
{
public ProfileView()
{
InitializeComponent();
}
}
}

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Example/obj/Debug/.NETFramework,Version=v4.8.AssemblyAttributes.cs 查看文件

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

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Example/obj/Debug/App.g.cs 查看文件

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#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "1013D332F5CF7F76730B043F8F24ECB0ADD389B3FB38F49BCBA53A874105BE54"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
System.Uri resourceLocater = new System.Uri("/Example;component/app.xaml", System.UriKind.Relative);
#line 1 "..\..\App.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Example.App app = new Example.App();
app.InitializeComponent();
app.Run();
}
}
}


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#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "1013D332F5CF7F76730B043F8F24ECB0ADD389B3FB38F49BCBA53A874105BE54"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
System.Uri resourceLocater = new System.Uri("/Example;component/app.xaml", System.UriKind.Relative);
#line 1 "..\..\App.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Example.App app = new Example.App();
app.InitializeComponent();
app.Run();
}
}
}


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46bd7f055311c260667bd4c27bf4516573cbde2a58bde73e6ee7c4c166e48484

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D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook64.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyLoad64.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\sharpdx_direct3d11_1_effects_x64.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\d3dcompiler_47.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook32.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook32Svc.exe
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook64Svc.exe
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyLoad32.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\sharpdx_direct3d11_1_effects_x86.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\chrome_100_percent.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\chrome_200_percent.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\chrome_elf.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\icudtl.dat
D:\source\repos\DamnOverSharp\Example\bin\Debug\libcef.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\libEGL.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\libGLESv2.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\LICENSE.txt
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\af.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\am.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ar.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\bn.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ca.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\cs.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\da.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\de.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\el.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\en-US.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\es.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\et.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\fi.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\fil.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\fr.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\gu.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\hi.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\hr.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\hu.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\id.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\it.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ja.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ko.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\lt.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\lv.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ml.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\mr.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ms.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\nb.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\nl.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\pl.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\pt-BR.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\pt-PT.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ro.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ru.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\sk.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\sl.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\sv.pak
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D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ta.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\te.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\th.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\tr.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\uk.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\ur.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\vi.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\zh-CN.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\locales\zh-TW.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\README.txt
D:\source\repos\DamnOverSharp\Example\bin\Debug\resources.pak
D:\source\repos\DamnOverSharp\Example\bin\Debug\snapshot_blob.bin
D:\source\repos\DamnOverSharp\Example\bin\Debug\v8_context_snapshot.bin
D:\source\repos\DamnOverSharp\Example\bin\Debug\vk_swiftshader.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\vk_swiftshader_icd.json
D:\source\repos\DamnOverSharp\Example\bin\Debug\vulkan-1.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.BrowserSubprocess.Core.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.BrowserSubprocess.Core.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.BrowserSubprocess.exe
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.BrowserSubprocess.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\Example.exe.config
D:\source\repos\DamnOverSharp\Example\bin\Debug\Example.exe
D:\source\repos\DamnOverSharp\Example\bin\Debug\Example.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\DamnOverSharp.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\Gma.System.MouseKeyHook.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.OffScreen.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\Capture.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D9.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.DXGI.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D10.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Mathematics.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Desktop.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D11.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct2D1.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D11.Effects.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.D3DCompiler.dll
D:\source\repos\DamnOverSharp\Example\bin\Debug\DamnOverSharp.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\Gma.System.MouseKeyHook.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\Capture.pdb
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\EasyHook.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D9.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.DXGI.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D10.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Mathematics.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Desktop.xml
D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D11.xml
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D:\source\repos\DamnOverSharp\Example\bin\Debug\SharpDX.Direct3D11.Effects.xml
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D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.csproj.SuggestedBindingRedirects.cache
D:\source\repos\DamnOverSharp\Example\obj\Debug\Ingame\IngameControl.g.cs
D:\source\repos\DamnOverSharp\Example\obj\Debug\MainWindow.g.cs
D:\source\repos\DamnOverSharp\Example\obj\Debug\App.g.cs
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D:\source\repos\DamnOverSharp\Example\obj\Debug\Example_MarkupCompile.lref
D:\source\repos\DamnOverSharp\Example\obj\Debug\Ingame\IngameControl.baml
D:\source\repos\DamnOverSharp\Example\obj\Debug\MainWindow.baml
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.g.resources
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.Properties.Resources.resources
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.csproj.GenerateResource.cache
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.csproj.CoreCompileInputs.cache
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.csproj.CopyComplete
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.exe
D:\source\repos\DamnOverSharp\Example\obj\Debug\Example.pdb
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.pdb
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\CefSharp.Core.Runtime.xml
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C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\EasyHook64.dll
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C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\EasyLoad32.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\EasyLoad64.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\sharpdx_direct3d11_1_effects_x64.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\sharpdx_direct3d11_1_effects_x86.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\chrome_100_percent.pak
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\chrome_200_percent.pak
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\chrome_elf.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\d3dcompiler_47.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\icudtl.dat
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\libcef.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\libEGL.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\libGLESv2.dll
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\LICENSE.txt
C:\Users\vitor\Source\Repos\DamnOverSharp\Example\bin\Debug\locales\af.pak
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C:\Users\vitor\source\repos\scumoverlay\Example\obj\Debug\Ingame\overlay.g.cs
C:\Users\vitor\source\repos\scumoverlay\Example\obj\Debug\Ingame\overlay.baml

二进制
Example/obj/Debug/Example.csproj.GenerateResource.cache 查看文件


二进制
Example/obj/Debug/Example.exe 查看文件


二进制
Example/obj/Debug/Example.g.resources 查看文件


二进制
Example/obj/Debug/Example.pdb 查看文件


+ 90
- 0
Example/obj/Debug/Example_Content.g.i.cs 查看文件

@@ -0,0 +1,90 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("chrome_100_percent.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("chrome_200_percent.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("chrome_elf.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("d3dcompiler_47.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("icudtl.dat")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("libcef.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("libegl.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("libglesv2.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("license.txt")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("af.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("am.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ar.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("bg.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("bn.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ca.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cs.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("da.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("de.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("el.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("en-gb.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("en-us.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("es-419.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("es.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("et.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("fa.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("fi.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("fil.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("fr.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("gu.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("he.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("hi.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("hr.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("hu.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("id.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("it.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ja.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("kn.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ko.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("lt.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("lv.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ml.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("mr.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ms.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("nb.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("nl.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("pl.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("pt-br.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("pt-pt.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ro.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ru.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("sk.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("sl.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("sr.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("sv.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("sw.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ta.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("te.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("th.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("tr.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("uk.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("ur.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("vi.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("zh-cn.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("zh-tw.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("readme.txt")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("resources.pak")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("snapshot_blob.bin")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("v8_context_snapshot.bin")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("vk_swiftshader.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("vk_swiftshader_icd.json")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("vulkan-1.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.browsersubprocess.core.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.browsersubprocess.core.pdb")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.browsersubprocess.exe")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.browsersubprocess.pdb")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.core.runtime.dll")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.core.runtime.pdb")]
[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("cefsharp.core.runtime.xml")]



+ 62
- 0
Example/obj/Debug/GeneratedInternalTypeHelper.g.cs 查看文件

@@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace XamlGeneratedNamespace {
/// <summary>
/// GeneratedInternalTypeHelper
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
public sealed class GeneratedInternalTypeHelper : System.Windows.Markup.InternalTypeHelper {
/// <summary>
/// CreateInstance
/// </summary>
protected override object CreateInstance(System.Type type, System.Globalization.CultureInfo culture) {
return System.Activator.CreateInstance(type, ((System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)
| (System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.CreateInstance)), null, null, culture);
}
/// <summary>
/// GetPropertyValue
/// </summary>
protected override object GetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, System.Globalization.CultureInfo culture) {
return propertyInfo.GetValue(target, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// SetPropertyValue
/// </summary>
protected override void SetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, object value, System.Globalization.CultureInfo culture) {
propertyInfo.SetValue(target, value, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// CreateDelegate
/// </summary>
protected override System.Delegate CreateDelegate(System.Type delegateType, object target, string handler) {
return ((System.Delegate)(target.GetType().InvokeMember("_CreateDelegate", (System.Reflection.BindingFlags.InvokeMethod
| (System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)), null, target, new object[] {
delegateType,
handler}, null)));
}
/// <summary>
/// AddEventHandler
/// </summary>
protected override void AddEventHandler(System.Reflection.EventInfo eventInfo, object target, System.Delegate handler) {
eventInfo.AddEventHandler(target, handler);
}
}
}


+ 62
- 0
Example/obj/Debug/GeneratedInternalTypeHelper.g.i.cs 查看文件

@@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace XamlGeneratedNamespace {
/// <summary>
/// GeneratedInternalTypeHelper
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
public sealed class GeneratedInternalTypeHelper : System.Windows.Markup.InternalTypeHelper {
/// <summary>
/// CreateInstance
/// </summary>
protected override object CreateInstance(System.Type type, System.Globalization.CultureInfo culture) {
return System.Activator.CreateInstance(type, ((System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)
| (System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.CreateInstance)), null, null, culture);
}
/// <summary>
/// GetPropertyValue
/// </summary>
protected override object GetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, System.Globalization.CultureInfo culture) {
return propertyInfo.GetValue(target, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// SetPropertyValue
/// </summary>
protected override void SetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, object value, System.Globalization.CultureInfo culture) {
propertyInfo.SetValue(target, value, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// CreateDelegate
/// </summary>
protected override System.Delegate CreateDelegate(System.Type delegateType, object target, string handler) {
return ((System.Delegate)(target.GetType().InvokeMember("_CreateDelegate", (System.Reflection.BindingFlags.InvokeMethod
| (System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)), null, target, new object[] {
delegateType,
handler}, null)));
}
/// <summary>
/// AddEventHandler
/// </summary>
protected override void AddEventHandler(System.Reflection.EventInfo eventInfo, object target, System.Delegate handler) {
eventInfo.AddEventHandler(target, handler);
}
}
}


+ 124
- 0
Example/obj/Debug/Ingame/IngameControl.g.i.cs 查看文件

@@ -0,0 +1,124 @@
#pragma checksum "..\..\..\Ingame\IngameControl.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "7097A8A122C565177707B7DD4A36C56CC2890FF8B40D419B8929B7B09760826C"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// IngameControl
/// </summary>
public partial class IngameControl : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
#line 13 "..\..\..\Ingame\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea mouseCapture;
#line default
#line hidden
#line 18 "..\..\..\Ingame\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton button;
#line default
#line hidden
#line 22 "..\..\..\Ingame\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Image image;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/ingame/ingamecontrol.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Ingame\IngameControl.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.mouseCapture = ((DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea)(target));
#line 13 "..\..\..\Ingame\IngameControl.xaml"
this.mouseCapture.VirtualMouseDrag += new System.EventHandler<System.Windows.Point>(this.mouseCapture_VirtualMouseDrag);
#line default
#line hidden
return;
case 2:
this.button = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 18 "..\..\..\Ingame\IngameControl.xaml"
this.button.Clicked += new System.EventHandler(this.VirtualButton_Clicked);
#line default
#line hidden
return;
case 3:
this.image = ((System.Windows.Controls.Image)(target));
return;
}
this._contentLoaded = true;
}
}
}


+ 147
- 0
Example/obj/Debug/Ingame/overlay.g.i.cs 查看文件

@@ -0,0 +1,147 @@
#pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "9DFB5CF8EC2D00071F2DC6BBCC69BD5806743A156BEAABF6C50D9D6E9FB6B17C"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example.Ingame;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Ingame {
/// <summary>
/// overlay
/// </summary>
public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
#line 15 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle;
#line default
#line hidden
#line 16 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle;
#line default
#line hidden
#line 17 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle;
#line default
#line hidden
#line 18 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Ingame\overlay.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 15 "..\..\..\Ingame\overlay.xaml"
this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click);
#line default
#line hidden
return;
case 2:
this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 16 "..\..\..\Ingame\overlay.xaml"
this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click);
#line default
#line hidden
return;
case 3:
this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 17 "..\..\..\Ingame\overlay.xaml"
this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click);
#line default
#line hidden
return;
case 4:
this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 18 "..\..\..\Ingame\overlay.xaml"
this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}


+ 124
- 0
Example/obj/Debug/IngameControl.g.i.cs 查看文件

@@ -0,0 +1,124 @@
#pragma checksum "..\..\IngameControl.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "668FEF9D95C8E1C323A1B4290BE79BFC92BAB1C6AF4712666FFF7C63255646B7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// IngameControl
/// </summary>
public partial class IngameControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 13 "..\..\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea mouseCapture;
#line default
#line hidden
#line 15 "..\..\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock text;
#line default
#line hidden
#line 16 "..\..\IngameControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton button;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/ingamecontrol.xaml", System.UriKind.Relative);
#line 1 "..\..\IngameControl.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.mouseCapture = ((DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea)(target));
#line 13 "..\..\IngameControl.xaml"
this.mouseCapture.VirtualMouseDrag += new System.EventHandler<System.Windows.Point>(this.mouseCapture_VirtualMouseDrag);
#line default
#line hidden
return;
case 2:
this.text = ((System.Windows.Controls.TextBlock)(target));
return;
case 3:
this.button = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 16 "..\..\IngameControl.xaml"
this.button.Clicked += new System.EventHandler(this.VirtualButton_Clicked);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}


+ 204
- 0
Example/obj/Debug/MainWindow.g.cs 查看文件

@@ -0,0 +1,204 @@
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "79EB77BADA9DFD6DB9B67F9978B29AABE5AE00530273EC524AF29D034B815DF2"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example;
using Example.Ingame;
using Example.ViewModels;
using Example.Views;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 57 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border NavBar;
#line default
#line hidden
#line 66 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnMinimize;
#line default
#line hidden
#line 67 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnMaximise;
#line default
#line hidden
#line 68 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnClose;
#line default
#line hidden
#line 138 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MainWindow_UserName;
#line default
#line hidden
#line 159 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border Footer_Border;
#line default
#line hidden
#line 162 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel Footer;
#line default
#line hidden
#line 164 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox lbl_name;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.NavBar = ((System.Windows.Controls.Border)(target));
return;
case 2:
#line 63 "..\..\MainWindow.xaml"
((System.Windows.Controls.StackPanel)(target)).PreviewMouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Border_PreviewMouseLeftButtonDown);
#line default
#line hidden
return;
case 3:
this.btnMinimize = ((System.Windows.Controls.Button)(target));
#line 66 "..\..\MainWindow.xaml"
this.btnMinimize.Click += new System.Windows.RoutedEventHandler(this.btnMinimize_Click);
#line default
#line hidden
return;
case 4:
this.btnMaximise = ((System.Windows.Controls.Button)(target));
#line 67 "..\..\MainWindow.xaml"
this.btnMaximise.Click += new System.Windows.RoutedEventHandler(this.btnMaximise_Click);
#line default
#line hidden
return;
case 5:
this.btnClose = ((System.Windows.Controls.Button)(target));
#line 68 "..\..\MainWindow.xaml"
this.btnClose.Click += new System.Windows.RoutedEventHandler(this.btnClose_Click_1);
#line default
#line hidden
return;
case 6:
#line 104 "..\..\MainWindow.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_ShowWPFOverlay_Clicked);
#line default
#line hidden
return;
case 7:
this.MainWindow_UserName = ((System.Windows.Controls.TextBlock)(target));
return;
case 8:
this.Footer_Border = ((System.Windows.Controls.Border)(target));
return;
case 9:
this.Footer = ((System.Windows.Controls.StackPanel)(target));
return;
case 10:
this.lbl_name = ((System.Windows.Controls.TextBox)(target));
return;
}
this._contentLoaded = true;
}
}
}


+ 204
- 0
Example/obj/Debug/MainWindow.g.i.cs 查看文件

@@ -0,0 +1,204 @@
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "79EB77BADA9DFD6DB9B67F9978B29AABE5AE00530273EC524AF29D034B815DF2"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using DamnOverSharp.WPF.UiLibrary;
using Example;
using Example.Ingame;
using Example.ViewModels;
using Example.Views;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 57 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border NavBar;
#line default
#line hidden
#line 66 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnMinimize;
#line default
#line hidden
#line 67 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnMaximise;
#line default
#line hidden
#line 68 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button btnClose;
#line default
#line hidden
#line 138 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MainWindow_UserName;
#line default
#line hidden
#line 159 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border Footer_Border;
#line default
#line hidden
#line 162 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel Footer;
#line default
#line hidden
#line 164 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox lbl_name;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.NavBar = ((System.Windows.Controls.Border)(target));
return;
case 2:
#line 63 "..\..\MainWindow.xaml"
((System.Windows.Controls.StackPanel)(target)).PreviewMouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Border_PreviewMouseLeftButtonDown);
#line default
#line hidden
return;
case 3:
this.btnMinimize = ((System.Windows.Controls.Button)(target));
#line 66 "..\..\MainWindow.xaml"
this.btnMinimize.Click += new System.Windows.RoutedEventHandler(this.btnMinimize_Click);
#line default
#line hidden
return;
case 4:
this.btnMaximise = ((System.Windows.Controls.Button)(target));
#line 67 "..\..\MainWindow.xaml"
this.btnMaximise.Click += new System.Windows.RoutedEventHandler(this.btnMaximise_Click);
#line default
#line hidden
return;
case 5:
this.btnClose = ((System.Windows.Controls.Button)(target));
#line 68 "..\..\MainWindow.xaml"
this.btnClose.Click += new System.Windows.RoutedEventHandler(this.btnClose_Click_1);
#line default
#line hidden
return;
case 6:
#line 104 "..\..\MainWindow.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Button_ShowWPFOverlay_Clicked);
#line default
#line hidden
return;
case 7:
this.MainWindow_UserName = ((System.Windows.Controls.TextBlock)(target));
return;
case 8:
this.Footer_Border = ((System.Windows.Controls.Border)(target));
return;
case 9:
this.Footer = ((System.Windows.Controls.StackPanel)(target));
return;
case 10:
this.lbl_name = ((System.Windows.Controls.TextBox)(target));
return;
}
this._contentLoaded = true;
}
}
}


二进制
Example/obj/Debug/Styles/ButtonStyles.baml 查看文件


二进制
Example/obj/Debug/Styles/UIColors.baml 查看文件


二进制
Example/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll 查看文件


+ 76
- 0
Example/obj/Debug/Views/HomeView.g.cs 查看文件

@@ -0,0 +1,76 @@
#pragma checksum "..\..\..\Views\HomeView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "A9FE14BB2494507CBB9FB3AC41C8D9EAD11879F5EEE840CF159228273D1553FB"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example.Views;
using Material.Icons.WPF;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Views {
/// <summary>
/// HomeView
/// </summary>
public partial class HomeView : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/views/homeview.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\HomeView.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}


+ 76
- 0
Example/obj/Debug/Views/HomeView.g.i.cs 查看文件

@@ -0,0 +1,76 @@
#pragma checksum "..\..\..\Views\HomeView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "A9FE14BB2494507CBB9FB3AC41C8D9EAD11879F5EEE840CF159228273D1553FB"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example.Views;
using Material.Icons.WPF;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Views {
/// <summary>
/// HomeView
/// </summary>
public partial class HomeView : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/views/homeview.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\HomeView.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}


+ 75
- 0
Example/obj/Debug/Views/ProfileView.g.cs 查看文件

@@ -0,0 +1,75 @@
#pragma checksum "..\..\..\Views\ProfileView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "B495324628A6C7A3239AF197BD31AEDA1D11FDB8738B2EDD3CCF4551B27A3FF7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example.Views;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Views {
/// <summary>
/// ProfileView
/// </summary>
public partial class ProfileView : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/views/profileview.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\ProfileView.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}


+ 75
- 0
Example/obj/Debug/Views/ProfileView.g.i.cs 查看文件

@@ -0,0 +1,75 @@
#pragma checksum "..\..\..\Views\ProfileView.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "B495324628A6C7A3239AF197BD31AEDA1D11FDB8738B2EDD3CCF4551B27A3FF7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example.Views;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example.Views {
/// <summary>
/// ProfileView
/// </summary>
public partial class ProfileView : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/views/profileview.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\ProfileView.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}


+ 4
- 0
Example/obj/Release/.NETFramework,Version=v4.8.AssemblyAttributes.cs 查看文件

@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

+ 70
- 0
Example/obj/Release/App.g.cs 查看文件

@@ -0,0 +1,70 @@
#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "1EE013DD5E27BA9DF3E3172EFA55CDBA91A9DE4F38137FA57D64E5F325EAF6FC"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Example.App app = new Example.App();
app.InitializeComponent();
app.Run();
}
}
}


+ 70
- 0
Example/obj/Release/App.g.i.cs 查看文件

@@ -0,0 +1,70 @@
#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "1EE013DD5E27BA9DF3E3172EFA55CDBA91A9DE4F38137FA57D64E5F325EAF6FC"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Example;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;


namespace Example {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Example.App app = new Example.App();
app.InitializeComponent();
app.Run();
}
}
}


二进制
Example/obj/Release/Example.Properties.Resources.resources 查看文件


二进制
Example/obj/Release/Example.csproj.AssemblyReference.cache 查看文件


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Example/obj/Release/Example.csproj.CopyComplete 查看文件


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Example/obj/Release/Example.csproj.CoreCompileInputs.cache 查看文件

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d55ac1f7ebb803302c3936e23182a598d8cf456c

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