using DamnOverSharp.WPF.UiLibrary; using Example.Connectors; using System; using System.Diagnostics; using System.Windows; using System.Windows.Threading; namespace Example { /// /// Interaction logic for IngameControl.xaml /// public partial class IngameControl : VirtualControlBase { DispatcherTimer timer = MainWindow.timer; public IngameControl() { InitializeComponent(); timer.Tick += (sender, e) => UpdatePagesInformation(sender, e); } private void mouseCapture_VirtualMouseDrag(object sender, System.Windows.Point e) { if (ShopMouseCapture.VirtualMouseDown) { //Debug.Write($" -- XPOS: {e.X} || YPOS: {e.Y} -- "); this.Margin = new Thickness(e.X-this.Width/2, e.Y, 0,0); Debug.Write($" (( YPOS: {this.Margin.Top} -- XPOS: {this.Margin.Left} -- RightPOS: {this.Margin.Right} -- BottomPOS: {this.Margin.Bottom} )) ||\n"); UpdateVisual(); } } private async void UpdatePagesInformation(object sender, EventArgs e) { Killstext.Text = GetPlayerInfo.PlayerDetails.totalKills.ToString(); Deathstext.Text = GetPlayerInfo.PlayerDetails.totalDeaths.ToString(); Advancetext.Text = GetPlayerInfo.PlayerminigameStats.lockpickAdvancedSuccess.ToString(); Mediumtext.Text = GetPlayerInfo.PlayerminigameStats.lockpickMediumSuccess.ToString(); Easytext.Text = GetPlayerInfo.PlayerminigameStats.lockpickBasicSuccess.ToString(); Dialtext.Text = GetPlayerInfo.PlayerminigameStats.dialSuccess.ToString(); Defusetext.Text = GetPlayerInfo.PlayerminigameStats.defusalSuccess.ToString(); } private void Close_Clicked(object sender, EventArgs e) { this.Visibility = Visibility.Collapsed; } } }