#pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2FBEFF2595BB8FEBB35EE0FB94BE8B55CD8FF0ADC34DDA52735DEDAA2F14E5FD" //------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using DamnOverSharp.WPF.UiLibrary; using Example.Ingame; using System; using System.Diagnostics; using System.Windows; using System.Windows.Automation; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Effects; using System.Windows.Media.Imaging; using System.Windows.Media.Media3D; using System.Windows.Media.TextFormatting; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Shell; namespace Example.Ingame { /// /// overlay /// public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector { #line 21 "..\..\..\Ingame\overlay.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal System.Windows.Controls.StackPanel SHOWMENU; #line default #line hidden #line 25 "..\..\..\Ingame\overlay.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle; #line default #line hidden #line 26 "..\..\..\Ingame\overlay.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle; #line default #line hidden #line 27 "..\..\..\Ingame\overlay.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle; #line default #line hidden #line 28 "..\..\..\Ingame\overlay.xaml" [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")] internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle; #line default #line hidden private bool _contentLoaded; /// /// InitializeComponent /// [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")] public void InitializeComponent() { if (_contentLoaded) { return; } _contentLoaded = true; System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative); #line 1 "..\..\..\Ingame\overlay.xaml" System.Windows.Application.LoadComponent(this, resourceLocater); #line default #line hidden } [System.Diagnostics.DebuggerNonUserCodeAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")] [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")] [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")] void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.SHOWMENU = ((System.Windows.Controls.StackPanel)(target)); return; case 2: this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target)); #line 25 "..\..\..\Ingame\overlay.xaml" this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click); #line default #line hidden return; case 3: this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target)); #line 26 "..\..\..\Ingame\overlay.xaml" this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click); #line default #line hidden return; case 4: this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target)); #line 27 "..\..\..\Ingame\overlay.xaml" this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click); #line default #line hidden return; case 5: this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target)); #line 28 "..\..\..\Ingame\overlay.xaml" this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click); #line default #line hidden return; } this._contentLoaded = true; } } }