#pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2FBEFF2595BB8FEBB35EE0FB94BE8B55CD8FF0ADC34DDA52735DEDAA2F14E5FD"
//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using DamnOverSharp.WPF.UiLibrary;
using Example.Ingame;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Example.Ingame {
///
/// overlay
///
public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
#line 21 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel SHOWMENU;
#line default
#line hidden
#line 25 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle;
#line default
#line hidden
#line 26 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle;
#line default
#line hidden
#line 27 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle;
#line default
#line hidden
#line 28 "..\..\..\Ingame\overlay.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle;
#line default
#line hidden
private bool _contentLoaded;
///
/// InitializeComponent
///
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Ingame\overlay.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.SHOWMENU = ((System.Windows.Controls.StackPanel)(target));
return;
case 2:
this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 25 "..\..\..\Ingame\overlay.xaml"
this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click);
#line default
#line hidden
return;
case 3:
this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 26 "..\..\..\Ingame\overlay.xaml"
this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click);
#line default
#line hidden
return;
case 4:
this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 27 "..\..\..\Ingame\overlay.xaml"
this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click);
#line default
#line hidden
return;
case 5:
this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
#line 28 "..\..\..\Ingame\overlay.xaml"
this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}