namespace RenderHookAPI.Hook { /// /// The full list of IDirect3DDevice9 functions with the correct index /// public enum Direct3DDevice9FunctionOrdinals : short { QueryInterface = 0, AddRef = 1, Release = 2, TestCooperativeLevel = 3, GetAvailableTextureMem = 4, EvictManagedResources = 5, GetDirect3D = 6, GetDeviceCaps = 7, GetDisplayMode = 8, GetCreationParameters = 9, SetCursorProperties = 10, SetCursorPosition = 11, ShowCursor = 12, CreateAdditionalSwapChain = 13, GetSwapChain = 14, GetNumberOfSwapChains = 15, Reset = 16, Present = 17, GetBackBuffer = 18, GetRasterStatus = 19, SetDialogBoxMode = 20, SetGammaRamp = 21, GetGammaRamp = 22, CreateTexture = 23, CreateVolumeTexture = 24, CreateCubeTexture = 25, CreateVertexBuffer = 26, CreateIndexBuffer = 27, CreateRenderTarget = 28, CreateDepthStencilSurface = 29, UpdateSurface = 30, UpdateTexture = 31, GetRenderTargetData = 32, GetFrontBufferData = 33, StretchRect = 34, ColorFill = 35, CreateOffscreenPlainSurface = 36, SetRenderTarget = 37, GetRenderTarget = 38, SetDepthStencilSurface = 39, GetDepthStencilSurface = 40, BeginScene = 41, EndScene = 42, Clear = 43, SetTransform = 44, GetTransform = 45, MultiplyTransform = 46, SetViewport = 47, GetViewport = 48, SetMaterial = 49, GetMaterial = 50, SetLight = 51, GetLight = 52, LightEnable = 53, GetLightEnable = 54, SetClipPlane = 55, GetClipPlane = 56, SetRenderState = 57, GetRenderState = 58, CreateStateBlock = 59, BeginStateBlock = 60, EndStateBlock = 61, SetClipStatus = 62, GetClipStatus = 63, GetTexture = 64, SetTexture = 65, GetTextureStageState = 66, SetTextureStageState = 67, GetSamplerState = 68, SetSamplerState = 69, ValidateDevice = 70, SetPaletteEntries = 71, GetPaletteEntries = 72, SetCurrentTexturePalette = 73, GetCurrentTexturePalette = 74, SetScissorRect = 75, GetScissorRect = 76, SetSoftwareVertexProcessing = 77, GetSoftwareVertexProcessing = 78, SetNPatchMode = 79, GetNPatchMode = 80, DrawPrimitive = 81, DrawIndexedPrimitive = 82, DrawPrimitiveUP = 83, DrawIndexedPrimitiveUP = 84, ProcessVertices = 85, CreateVertexDeclaration = 86, SetVertexDeclaration = 87, GetVertexDeclaration = 88, SetFVF = 89, GetFVF = 90, CreateVertexShader = 91, SetVertexShader = 92, GetVertexShader = 93, SetVertexShaderConstantF = 94, GetVertexShaderConstantF = 95, SetVertexShaderConstantI = 96, GetVertexShaderConstantI = 97, SetVertexShaderConstantB = 98, GetVertexShaderConstantB = 99, SetStreamSource = 100, GetStreamSource = 101, SetStreamSourceFreq = 102, GetStreamSourceFreq = 103, SetIndices = 104, GetIndices = 105, CreatePixelShader = 106, SetPixelShader = 107, GetPixelShader = 108, SetPixelShaderConstantF = 109, GetPixelShaderConstantF = 110, SetPixelShaderConstantI = 111, GetPixelShaderConstantI = 112, SetPixelShaderConstantB = 113, GetPixelShaderConstantB = 114, DrawRectPatch = 115, DrawTriPatch = 116, DeletePatch = 117, CreateQuery = 118, } public enum Direct3DDevice9ExFunctionOrdinals : short { SetConvolutionMonoKernel = 119, ComposeRects = 120, PresentEx = 121, GetGPUThreadPriority = 122, SetGPUThreadPriority = 123, WaitForVBlank = 124, CheckResourceResidency = 125, SetMaximumFrameLatency = 126, GetMaximumFrameLatency = 127, CheckDeviceState_ = 128, CreateRenderTargetEx = 129, CreateOffscreenPlainSurfaceEx = 130, CreateDepthStencilSurfaceEx = 131, ResetEx = 132, GetDisplayModeEx = 133, } }