using System; namespace RenderHookAPI.Hook { public class TextDisplay { long _startTickCount = 0; public TextDisplay() { _startTickCount = DateTime.Now.Ticks; Display = true; } /// /// Must be called each frame /// public void Frame() { if (Display && Math.Abs(DateTime.Now.Ticks - _startTickCount) > Duration.Ticks) { Display = false; } } public bool Display { get; set; } public String Text { get; set; } public TimeSpan Duration { get; set; } public float Remaining { get { if (Display) { return (float)Math.Abs(DateTime.Now.Ticks - _startTickCount) / (float)Duration.Ticks; } else { return 0; } } } } }