25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.

191 satır
7.4 KiB

  1. #pragma checksum "..\..\..\Ingame\IngameControl.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "3F903E50853E7E8C21175E2FF054BBD24BB5BFF74BD2178775C0EEC942889A53"
  2. //------------------------------------------------------------------------------
  3. // <auto-generated>
  4. // This code was generated by a tool.
  5. // Runtime Version:4.0.30319.42000
  6. //
  7. // Changes to this file may cause incorrect behavior and will be lost if
  8. // the code is regenerated.
  9. // </auto-generated>
  10. //------------------------------------------------------------------------------
  11. using DamnOverSharp.WPF.UiLibrary;
  12. using Example;
  13. using System;
  14. using System.Diagnostics;
  15. using System.Windows;
  16. using System.Windows.Automation;
  17. using System.Windows.Controls;
  18. using System.Windows.Controls.Primitives;
  19. using System.Windows.Data;
  20. using System.Windows.Documents;
  21. using System.Windows.Ink;
  22. using System.Windows.Input;
  23. using System.Windows.Markup;
  24. using System.Windows.Media;
  25. using System.Windows.Media.Animation;
  26. using System.Windows.Media.Effects;
  27. using System.Windows.Media.Imaging;
  28. using System.Windows.Media.Media3D;
  29. using System.Windows.Media.TextFormatting;
  30. using System.Windows.Navigation;
  31. using System.Windows.Shapes;
  32. using System.Windows.Shell;
  33. namespace Example {
  34. /// <summary>
  35. /// IngameControl
  36. /// </summary>
  37. public partial class IngameControl : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
  38. #line 18 "..\..\..\Ingame\IngameControl.xaml"
  39. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  40. internal DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea ShopMouseCapture;
  41. #line default
  42. #line hidden
  43. #line 19 "..\..\..\Ingame\IngameControl.xaml"
  44. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  45. internal DamnOverSharp.WPF.UiLibrary.VirtualButton Close;
  46. #line default
  47. #line hidden
  48. #line 36 "..\..\..\Ingame\IngameControl.xaml"
  49. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  50. internal System.Windows.Controls.TextBlock Killstext;
  51. #line default
  52. #line hidden
  53. #line 39 "..\..\..\Ingame\IngameControl.xaml"
  54. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  55. internal System.Windows.Controls.TextBlock Deathstext;
  56. #line default
  57. #line hidden
  58. #line 42 "..\..\..\Ingame\IngameControl.xaml"
  59. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  60. internal System.Windows.Controls.TextBlock Advancetext;
  61. #line default
  62. #line hidden
  63. #line 45 "..\..\..\Ingame\IngameControl.xaml"
  64. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  65. internal System.Windows.Controls.TextBlock Mediumtext;
  66. #line default
  67. #line hidden
  68. #line 48 "..\..\..\Ingame\IngameControl.xaml"
  69. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  70. internal System.Windows.Controls.TextBlock Easytext;
  71. #line default
  72. #line hidden
  73. #line 51 "..\..\..\Ingame\IngameControl.xaml"
  74. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  75. internal System.Windows.Controls.TextBlock Dialtext;
  76. #line default
  77. #line hidden
  78. #line 54 "..\..\..\Ingame\IngameControl.xaml"
  79. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  80. internal System.Windows.Controls.TextBlock Defusetext;
  81. #line default
  82. #line hidden
  83. private bool _contentLoaded;
  84. /// <summary>
  85. /// InitializeComponent
  86. /// </summary>
  87. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  88. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  89. public void InitializeComponent() {
  90. if (_contentLoaded) {
  91. return;
  92. }
  93. _contentLoaded = true;
  94. System.Uri resourceLocater = new System.Uri("/Example;component/ingame/ingamecontrol.xaml", System.UriKind.Relative);
  95. #line 1 "..\..\..\Ingame\IngameControl.xaml"
  96. System.Windows.Application.LoadComponent(this, resourceLocater);
  97. #line default
  98. #line hidden
  99. }
  100. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  101. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  102. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
  103. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
  104. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
  105. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
  106. void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
  107. switch (connectionId)
  108. {
  109. case 1:
  110. this.ShopMouseCapture = ((DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea)(target));
  111. #line 18 "..\..\..\Ingame\IngameControl.xaml"
  112. this.ShopMouseCapture.VirtualMouseDrag += new System.EventHandler<System.Windows.Point>(this.mouseCapture_VirtualMouseDrag);
  113. #line default
  114. #line hidden
  115. return;
  116. case 2:
  117. this.Close = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  118. #line 19 "..\..\..\Ingame\IngameControl.xaml"
  119. this.Close.Clicked += new System.EventHandler(this.Close_Clicked);
  120. #line default
  121. #line hidden
  122. return;
  123. case 3:
  124. this.Killstext = ((System.Windows.Controls.TextBlock)(target));
  125. return;
  126. case 4:
  127. this.Deathstext = ((System.Windows.Controls.TextBlock)(target));
  128. return;
  129. case 5:
  130. this.Advancetext = ((System.Windows.Controls.TextBlock)(target));
  131. return;
  132. case 6:
  133. this.Mediumtext = ((System.Windows.Controls.TextBlock)(target));
  134. return;
  135. case 7:
  136. this.Easytext = ((System.Windows.Controls.TextBlock)(target));
  137. return;
  138. case 8:
  139. this.Dialtext = ((System.Windows.Controls.TextBlock)(target));
  140. return;
  141. case 9:
  142. this.Defusetext = ((System.Windows.Controls.TextBlock)(target));
  143. return;
  144. }
  145. this._contentLoaded = true;
  146. }
  147. }
  148. }