25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.

125 satır
4.7 KiB

  1. #pragma checksum "..\..\IngameControl.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "668FEF9D95C8E1C323A1B4290BE79BFC92BAB1C6AF4712666FFF7C63255646B7"
  2. //------------------------------------------------------------------------------
  3. // <auto-generated>
  4. // This code was generated by a tool.
  5. // Runtime Version:4.0.30319.42000
  6. //
  7. // Changes to this file may cause incorrect behavior and will be lost if
  8. // the code is regenerated.
  9. // </auto-generated>
  10. //------------------------------------------------------------------------------
  11. using DamnOverSharp.WPF.UiLibrary;
  12. using Example;
  13. using System;
  14. using System.Diagnostics;
  15. using System.Windows;
  16. using System.Windows.Automation;
  17. using System.Windows.Controls;
  18. using System.Windows.Controls.Primitives;
  19. using System.Windows.Data;
  20. using System.Windows.Documents;
  21. using System.Windows.Ink;
  22. using System.Windows.Input;
  23. using System.Windows.Markup;
  24. using System.Windows.Media;
  25. using System.Windows.Media.Animation;
  26. using System.Windows.Media.Effects;
  27. using System.Windows.Media.Imaging;
  28. using System.Windows.Media.Media3D;
  29. using System.Windows.Media.TextFormatting;
  30. using System.Windows.Navigation;
  31. using System.Windows.Shapes;
  32. using System.Windows.Shell;
  33. namespace Example {
  34. /// <summary>
  35. /// IngameControl
  36. /// </summary>
  37. public partial class IngameControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
  38. #line 13 "..\..\IngameControl.xaml"
  39. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  40. internal DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea mouseCapture;
  41. #line default
  42. #line hidden
  43. #line 15 "..\..\IngameControl.xaml"
  44. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  45. internal System.Windows.Controls.TextBlock text;
  46. #line default
  47. #line hidden
  48. #line 16 "..\..\IngameControl.xaml"
  49. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  50. internal DamnOverSharp.WPF.UiLibrary.VirtualButton button;
  51. #line default
  52. #line hidden
  53. private bool _contentLoaded;
  54. /// <summary>
  55. /// InitializeComponent
  56. /// </summary>
  57. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  58. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  59. public void InitializeComponent() {
  60. if (_contentLoaded) {
  61. return;
  62. }
  63. _contentLoaded = true;
  64. System.Uri resourceLocater = new System.Uri("/Example;component/ingamecontrol.xaml", System.UriKind.Relative);
  65. #line 1 "..\..\IngameControl.xaml"
  66. System.Windows.Application.LoadComponent(this, resourceLocater);
  67. #line default
  68. #line hidden
  69. }
  70. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  71. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  72. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
  73. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
  74. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
  75. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
  76. void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
  77. switch (connectionId)
  78. {
  79. case 1:
  80. this.mouseCapture = ((DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea)(target));
  81. #line 13 "..\..\IngameControl.xaml"
  82. this.mouseCapture.VirtualMouseDrag += new System.EventHandler<System.Windows.Point>(this.mouseCapture_VirtualMouseDrag);
  83. #line default
  84. #line hidden
  85. return;
  86. case 2:
  87. this.text = ((System.Windows.Controls.TextBlock)(target));
  88. return;
  89. case 3:
  90. this.button = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  91. #line 16 "..\..\IngameControl.xaml"
  92. this.button.Clicked += new System.EventHandler(this.VirtualButton_Clicked);
  93. #line default
  94. #line hidden
  95. return;
  96. }
  97. this._contentLoaded = true;
  98. }
  99. }
  100. }