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- #pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2FBEFF2595BB8FEBB35EE0FB94BE8B55CD8FF0ADC34DDA52735DEDAA2F14E5FD"
- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
-
- using DamnOverSharp.WPF.UiLibrary;
- using Example.Ingame;
- using System;
- using System.Diagnostics;
- using System.Windows;
- using System.Windows.Automation;
- using System.Windows.Controls;
- using System.Windows.Controls.Primitives;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Ink;
- using System.Windows.Input;
- using System.Windows.Markup;
- using System.Windows.Media;
- using System.Windows.Media.Animation;
- using System.Windows.Media.Effects;
- using System.Windows.Media.Imaging;
- using System.Windows.Media.Media3D;
- using System.Windows.Media.TextFormatting;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Windows.Shell;
-
-
- namespace Example.Ingame {
-
-
- /// <summary>
- /// overlay
- /// </summary>
- public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
-
-
- #line 21 "..\..\..\Ingame\overlay.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.StackPanel SHOWMENU;
-
- #line default
- #line hidden
-
-
- #line 25 "..\..\..\Ingame\overlay.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle;
-
- #line default
- #line hidden
-
-
- #line 26 "..\..\..\Ingame\overlay.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle;
-
- #line default
- #line hidden
-
-
- #line 27 "..\..\..\Ingame\overlay.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle;
-
- #line default
- #line hidden
-
-
- #line 28 "..\..\..\Ingame\overlay.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle;
-
- #line default
- #line hidden
-
- private bool _contentLoaded;
-
- /// <summary>
- /// InitializeComponent
- /// </summary>
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
- public void InitializeComponent() {
- if (_contentLoaded) {
- return;
- }
- _contentLoaded = true;
- System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative);
-
- #line 1 "..\..\..\Ingame\overlay.xaml"
- System.Windows.Application.LoadComponent(this, resourceLocater);
-
- #line default
- #line hidden
- }
-
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
- void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
- switch (connectionId)
- {
- case 1:
- this.SHOWMENU = ((System.Windows.Controls.StackPanel)(target));
- return;
- case 2:
- this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
-
- #line 25 "..\..\..\Ingame\overlay.xaml"
- this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click);
-
- #line default
- #line hidden
- return;
- case 3:
- this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
-
- #line 26 "..\..\..\Ingame\overlay.xaml"
- this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click);
-
- #line default
- #line hidden
- return;
- case 4:
- this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
-
- #line 27 "..\..\..\Ingame\overlay.xaml"
- this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click);
-
- #line default
- #line hidden
- return;
- case 5:
- this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
-
- #line 28 "..\..\..\Ingame\overlay.xaml"
- this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click);
-
- #line default
- #line hidden
- return;
- }
- this._contentLoaded = true;
- }
- }
- }
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