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  1. namespace RenderHookAPI.Hook
  2. {
  3. /// <summary>
  4. /// The full list of IDirect3DDevice9 functions with the correct index
  5. /// </summary>
  6. public enum Direct3DDevice9FunctionOrdinals : short
  7. {
  8. QueryInterface = 0,
  9. AddRef = 1,
  10. Release = 2,
  11. TestCooperativeLevel = 3,
  12. GetAvailableTextureMem = 4,
  13. EvictManagedResources = 5,
  14. GetDirect3D = 6,
  15. GetDeviceCaps = 7,
  16. GetDisplayMode = 8,
  17. GetCreationParameters = 9,
  18. SetCursorProperties = 10,
  19. SetCursorPosition = 11,
  20. ShowCursor = 12,
  21. CreateAdditionalSwapChain = 13,
  22. GetSwapChain = 14,
  23. GetNumberOfSwapChains = 15,
  24. Reset = 16,
  25. Present = 17,
  26. GetBackBuffer = 18,
  27. GetRasterStatus = 19,
  28. SetDialogBoxMode = 20,
  29. SetGammaRamp = 21,
  30. GetGammaRamp = 22,
  31. CreateTexture = 23,
  32. CreateVolumeTexture = 24,
  33. CreateCubeTexture = 25,
  34. CreateVertexBuffer = 26,
  35. CreateIndexBuffer = 27,
  36. CreateRenderTarget = 28,
  37. CreateDepthStencilSurface = 29,
  38. UpdateSurface = 30,
  39. UpdateTexture = 31,
  40. GetRenderTargetData = 32,
  41. GetFrontBufferData = 33,
  42. StretchRect = 34,
  43. ColorFill = 35,
  44. CreateOffscreenPlainSurface = 36,
  45. SetRenderTarget = 37,
  46. GetRenderTarget = 38,
  47. SetDepthStencilSurface = 39,
  48. GetDepthStencilSurface = 40,
  49. BeginScene = 41,
  50. EndScene = 42,
  51. Clear = 43,
  52. SetTransform = 44,
  53. GetTransform = 45,
  54. MultiplyTransform = 46,
  55. SetViewport = 47,
  56. GetViewport = 48,
  57. SetMaterial = 49,
  58. GetMaterial = 50,
  59. SetLight = 51,
  60. GetLight = 52,
  61. LightEnable = 53,
  62. GetLightEnable = 54,
  63. SetClipPlane = 55,
  64. GetClipPlane = 56,
  65. SetRenderState = 57,
  66. GetRenderState = 58,
  67. CreateStateBlock = 59,
  68. BeginStateBlock = 60,
  69. EndStateBlock = 61,
  70. SetClipStatus = 62,
  71. GetClipStatus = 63,
  72. GetTexture = 64,
  73. SetTexture = 65,
  74. GetTextureStageState = 66,
  75. SetTextureStageState = 67,
  76. GetSamplerState = 68,
  77. SetSamplerState = 69,
  78. ValidateDevice = 70,
  79. SetPaletteEntries = 71,
  80. GetPaletteEntries = 72,
  81. SetCurrentTexturePalette = 73,
  82. GetCurrentTexturePalette = 74,
  83. SetScissorRect = 75,
  84. GetScissorRect = 76,
  85. SetSoftwareVertexProcessing = 77,
  86. GetSoftwareVertexProcessing = 78,
  87. SetNPatchMode = 79,
  88. GetNPatchMode = 80,
  89. DrawPrimitive = 81,
  90. DrawIndexedPrimitive = 82,
  91. DrawPrimitiveUP = 83,
  92. DrawIndexedPrimitiveUP = 84,
  93. ProcessVertices = 85,
  94. CreateVertexDeclaration = 86,
  95. SetVertexDeclaration = 87,
  96. GetVertexDeclaration = 88,
  97. SetFVF = 89,
  98. GetFVF = 90,
  99. CreateVertexShader = 91,
  100. SetVertexShader = 92,
  101. GetVertexShader = 93,
  102. SetVertexShaderConstantF = 94,
  103. GetVertexShaderConstantF = 95,
  104. SetVertexShaderConstantI = 96,
  105. GetVertexShaderConstantI = 97,
  106. SetVertexShaderConstantB = 98,
  107. GetVertexShaderConstantB = 99,
  108. SetStreamSource = 100,
  109. GetStreamSource = 101,
  110. SetStreamSourceFreq = 102,
  111. GetStreamSourceFreq = 103,
  112. SetIndices = 104,
  113. GetIndices = 105,
  114. CreatePixelShader = 106,
  115. SetPixelShader = 107,
  116. GetPixelShader = 108,
  117. SetPixelShaderConstantF = 109,
  118. GetPixelShaderConstantF = 110,
  119. SetPixelShaderConstantI = 111,
  120. GetPixelShaderConstantI = 112,
  121. SetPixelShaderConstantB = 113,
  122. GetPixelShaderConstantB = 114,
  123. DrawRectPatch = 115,
  124. DrawTriPatch = 116,
  125. DeletePatch = 117,
  126. CreateQuery = 118,
  127. }
  128. public enum Direct3DDevice9ExFunctionOrdinals : short
  129. {
  130. SetConvolutionMonoKernel = 119,
  131. ComposeRects = 120,
  132. PresentEx = 121,
  133. GetGPUThreadPriority = 122,
  134. SetGPUThreadPriority = 123,
  135. WaitForVBlank = 124,
  136. CheckResourceResidency = 125,
  137. SetMaximumFrameLatency = 126,
  138. GetMaximumFrameLatency = 127,
  139. CheckDeviceState_ = 128,
  140. CreateRenderTargetEx = 129,
  141. CreateOffscreenPlainSurfaceEx = 130,
  142. CreateDepthStencilSurfaceEx = 131,
  143. ResetEx = 132,
  144. GetDisplayModeEx = 133,
  145. }
  146. }