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- #pragma checksum "..\..\..\Ingame\IngameControl.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "3F903E50853E7E8C21175E2FF054BBD24BB5BFF74BD2178775C0EEC942889A53"
- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
-
- using DamnOverSharp.WPF.UiLibrary;
- using Example;
- using System;
- using System.Diagnostics;
- using System.Windows;
- using System.Windows.Automation;
- using System.Windows.Controls;
- using System.Windows.Controls.Primitives;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Ink;
- using System.Windows.Input;
- using System.Windows.Markup;
- using System.Windows.Media;
- using System.Windows.Media.Animation;
- using System.Windows.Media.Effects;
- using System.Windows.Media.Imaging;
- using System.Windows.Media.Media3D;
- using System.Windows.Media.TextFormatting;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Windows.Shell;
-
-
- namespace Example {
-
-
- /// <summary>
- /// IngameControl
- /// </summary>
- public partial class IngameControl : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
-
-
- #line 18 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea ShopMouseCapture;
-
- #line default
- #line hidden
-
-
- #line 19 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal DamnOverSharp.WPF.UiLibrary.VirtualButton Close;
-
- #line default
- #line hidden
-
-
- #line 36 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Killstext;
-
- #line default
- #line hidden
-
-
- #line 39 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Deathstext;
-
- #line default
- #line hidden
-
-
- #line 42 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Advancetext;
-
- #line default
- #line hidden
-
-
- #line 45 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Mediumtext;
-
- #line default
- #line hidden
-
-
- #line 48 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Easytext;
-
- #line default
- #line hidden
-
-
- #line 51 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Dialtext;
-
- #line default
- #line hidden
-
-
- #line 54 "..\..\..\Ingame\IngameControl.xaml"
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
- internal System.Windows.Controls.TextBlock Defusetext;
-
- #line default
- #line hidden
-
- private bool _contentLoaded;
-
- /// <summary>
- /// InitializeComponent
- /// </summary>
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
- public void InitializeComponent() {
- if (_contentLoaded) {
- return;
- }
- _contentLoaded = true;
- System.Uri resourceLocater = new System.Uri("/Example;component/ingame/ingamecontrol.xaml", System.UriKind.Relative);
-
- #line 1 "..\..\..\Ingame\IngameControl.xaml"
- System.Windows.Application.LoadComponent(this, resourceLocater);
-
- #line default
- #line hidden
- }
-
- [System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
- [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
- [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
- void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
- switch (connectionId)
- {
- case 1:
- this.ShopMouseCapture = ((DamnOverSharp.WPF.UiLibrary.VirtualMouseCaptureArea)(target));
-
- #line 18 "..\..\..\Ingame\IngameControl.xaml"
- this.ShopMouseCapture.VirtualMouseDrag += new System.EventHandler<System.Windows.Point>(this.mouseCapture_VirtualMouseDrag);
-
- #line default
- #line hidden
- return;
- case 2:
- this.Close = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
-
- #line 19 "..\..\..\Ingame\IngameControl.xaml"
- this.Close.Clicked += new System.EventHandler(this.Close_Clicked);
-
- #line default
- #line hidden
- return;
- case 3:
- this.Killstext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 4:
- this.Deathstext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 5:
- this.Advancetext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 6:
- this.Mediumtext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 7:
- this.Easytext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 8:
- this.Dialtext = ((System.Windows.Controls.TextBlock)(target));
- return;
- case 9:
- this.Defusetext = ((System.Windows.Controls.TextBlock)(target));
- return;
- }
- this._contentLoaded = true;
- }
- }
- }
-
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