No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.

159 líneas
6.0 KiB

  1. #pragma checksum "..\..\..\Ingame\overlay.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2FBEFF2595BB8FEBB35EE0FB94BE8B55CD8FF0ADC34DDA52735DEDAA2F14E5FD"
  2. //------------------------------------------------------------------------------
  3. // <auto-generated>
  4. // This code was generated by a tool.
  5. // Runtime Version:4.0.30319.42000
  6. //
  7. // Changes to this file may cause incorrect behavior and will be lost if
  8. // the code is regenerated.
  9. // </auto-generated>
  10. //------------------------------------------------------------------------------
  11. using DamnOverSharp.WPF.UiLibrary;
  12. using Example.Ingame;
  13. using System;
  14. using System.Diagnostics;
  15. using System.Windows;
  16. using System.Windows.Automation;
  17. using System.Windows.Controls;
  18. using System.Windows.Controls.Primitives;
  19. using System.Windows.Data;
  20. using System.Windows.Documents;
  21. using System.Windows.Ink;
  22. using System.Windows.Input;
  23. using System.Windows.Markup;
  24. using System.Windows.Media;
  25. using System.Windows.Media.Animation;
  26. using System.Windows.Media.Effects;
  27. using System.Windows.Media.Imaging;
  28. using System.Windows.Media.Media3D;
  29. using System.Windows.Media.TextFormatting;
  30. using System.Windows.Navigation;
  31. using System.Windows.Shapes;
  32. using System.Windows.Shell;
  33. namespace Example.Ingame {
  34. /// <summary>
  35. /// overlay
  36. /// </summary>
  37. public partial class overlay : DamnOverSharp.WPF.UiLibrary.VirtualControlBase, System.Windows.Markup.IComponentConnector {
  38. #line 21 "..\..\..\Ingame\overlay.xaml"
  39. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  40. internal System.Windows.Controls.StackPanel SHOWMENU;
  41. #line default
  42. #line hidden
  43. #line 25 "..\..\..\Ingame\overlay.xaml"
  44. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  45. internal DamnOverSharp.WPF.UiLibrary.VirtualButton ShopTitle;
  46. #line default
  47. #line hidden
  48. #line 26 "..\..\..\Ingame\overlay.xaml"
  49. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  50. internal DamnOverSharp.WPF.UiLibrary.VirtualButton TaxiTitle;
  51. #line default
  52. #line hidden
  53. #line 27 "..\..\..\Ingame\overlay.xaml"
  54. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  55. internal DamnOverSharp.WPF.UiLibrary.VirtualButton SquadTitle;
  56. #line default
  57. #line hidden
  58. #line 28 "..\..\..\Ingame\overlay.xaml"
  59. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
  60. internal DamnOverSharp.WPF.UiLibrary.VirtualButton SettingsTitle;
  61. #line default
  62. #line hidden
  63. private bool _contentLoaded;
  64. /// <summary>
  65. /// InitializeComponent
  66. /// </summary>
  67. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  68. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  69. public void InitializeComponent() {
  70. if (_contentLoaded) {
  71. return;
  72. }
  73. _contentLoaded = true;
  74. System.Uri resourceLocater = new System.Uri("/Example;component/ingame/overlay.xaml", System.UriKind.Relative);
  75. #line 1 "..\..\..\Ingame\overlay.xaml"
  76. System.Windows.Application.LoadComponent(this, resourceLocater);
  77. #line default
  78. #line hidden
  79. }
  80. [System.Diagnostics.DebuggerNonUserCodeAttribute()]
  81. [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
  82. [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
  83. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
  84. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
  85. [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
  86. void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
  87. switch (connectionId)
  88. {
  89. case 1:
  90. this.SHOWMENU = ((System.Windows.Controls.StackPanel)(target));
  91. return;
  92. case 2:
  93. this.ShopTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  94. #line 25 "..\..\..\Ingame\overlay.xaml"
  95. this.ShopTitle.Clicked += new System.EventHandler(this.ShopTitle_Click);
  96. #line default
  97. #line hidden
  98. return;
  99. case 3:
  100. this.TaxiTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  101. #line 26 "..\..\..\Ingame\overlay.xaml"
  102. this.TaxiTitle.Clicked += new System.EventHandler(this.TaxiTitle_Click);
  103. #line default
  104. #line hidden
  105. return;
  106. case 4:
  107. this.SquadTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  108. #line 27 "..\..\..\Ingame\overlay.xaml"
  109. this.SquadTitle.Clicked += new System.EventHandler(this.SquadTitle_Click);
  110. #line default
  111. #line hidden
  112. return;
  113. case 5:
  114. this.SettingsTitle = ((DamnOverSharp.WPF.UiLibrary.VirtualButton)(target));
  115. #line 28 "..\..\..\Ingame\overlay.xaml"
  116. this.SettingsTitle.Clicked += new System.EventHandler(this.SettingsTitle_Click);
  117. #line default
  118. #line hidden
  119. return;
  120. }
  121. this._contentLoaded = true;
  122. }
  123. }
  124. }